2 papers
cs.PL2025
Exploring the Theory and Practice of Concurrency in the Entity-Component-System Pattern
Patrick Redmond, Jonathan Castello, José Manuel Calderón Trilla +1
The Entity-Component-System (ECS) software design pattern, long used in game development, encourages a clean separation of identity (entities), data properties (components), and co…
cs.PL2025
CRDT Emulation, Simulation, and Representation Independence
Nathan Liittschwager, Jonathan Castello, Stelios Tsampas +1
Conflict-free replicated data types (CRDTs) are distributed data structures designed for fault tolerance and high availability. CRDTs have historically been taxonomized into state-…