4 papers
Chord: Chain of Rendering Decomposition for PBR Material Estimation from Generated Texture Images
Zhi Ying, Boxiang Rong, Jingyu Wang +1
Material creation and reconstruction are crucial for appearance modeling but traditionally require significant time and expertise from artists. While recent methods leverage visual…
MUJICA: Reforming SISR Models for PBR Material Super-Resolution via Cross-Map Attention
Xin Du, Maoyuan Xu, Zhi Ying
Physically Based Rendering (PBR) materials are typically characterized by multiple 2D texture maps such as basecolor, normal, metallic, and roughness which encode spatially-varying…
AC-LoRA: Auto Component LoRA for Personalized Artistic Style Image Generation
Zhipu Cui, Andong Tian, Zhi Ying +1
Personalized image generation allows users to preserve styles or subjects of a provided small set of images for further image generation. With the advancement in large text-to-imag…
Efficient Visibility Approximation for Game AI using Neural Omnidirectional Distance Fields
Zhi Ying, Nicholas Edwards, Mikhail Kutuzov
Visibility information is critical in game AI applications, but the computational cost of raycasting-based methods poses a challenge for real-time systems. To address this challeng…