collaborators

30 papers

cs.CV2026

Ms. Forcing: Efficient Streaming Video Generation with Multi-Scale Patchification and Attention

Zekun Li, Xiaoyan Cong, Hongyu Li +5

Streaming video diffusion models have made substantial progress toward interactive and dynamic world simulation, but the nested autoregressive and denoising loops of conventional n…

cs.RO2026

RoboDojo: A Unified Sim-and-Real Benchmark for Comprehensive Evaluation of Generalist Robot Manipulation Policies

Tianxing Chen, Yue Chen, Zixuan Li +41

Generalist robot manipulation policies have advanced rapidly, yet existing benchmarks remain limited in systematically evaluating their capabilities. Many rely on simple, short-hor…

cs.GR2026

QuadLink: Autoregressive Quad-Dominant Mesh Generation via Point-Relation Learning

Yiheng Zhang, Zhe Zhu, Tingrui Shen +11

The generation of production-ready quad-dominant meshes is a cornerstone of modern 3D content creation. Generating anisotropic quad-dominant meshes from point clouds is challenging…

cs.LG2026

GeoPT: Scaling Physics Simulation via Lifted Geometric Pre-Training

Haixu Wu, Minghao Guo, Zongyi Li +4

Neural simulators promise efficient surrogates for physics simulation, but scaling them is bottlenecked by the prohibitive cost of generating high-fidelity training data. Pre-train…

cs.CV2026

CoMoVi: Co-Generation of 3D Human Motions and Realistic Videos

Chengfeng Zhao, Jiazhi Shu, Yubo Zhao +7

In this paper, we find that the generation of 3D human motions and 2D human videos is intrinsically coupled. 3D motions provide the structural prior for plausibility and consistenc…

cs.CV2026

GaussiAnimate: Reconstruct and Rig Animatable Categories with Level of Dynamics

Jiaxin Wang, Dongxin Lyu, Zeyu Cai +4

Free-form bones, that conform closely to the surface, can effectively capture non-rigid deformations, but lack a kinematic structure necessary for intuitive control. Thus, we propo…