2 papers
cs.DC2025
Distributed 3D Gaussian Splatting for High-Resolution Isosurface Visualization
Mengjiao Han, Andres Sewell, Joseph Insley +5
3D Gaussian Splatting (3D-GS) has recently emerged as a powerful technique for real-time, photorealistic rendering by optimizing anisotropic Gaussian primitives from view-dependent…
cs.DC2025
Toward Distributed 3D Gaussian Splatting for High-Resolution Isosurface Visualization
Mengjiao Han, Andres Sewell, Joseph Insley +5
We present a multi-GPU extension of the 3D Gaussian Splatting (3D-GS) pipeline for scientific visualization. Building on previous work that demonstrated high-fidelity isosurface re…