3 papers
cs.HC2025
Exploring Gaze Dynamics in VR Film Education: Gender, Avatar, and the Shift Between Male and Female Perspectives
Zheng Wei, Jia Sun, Junxiang Liao +5
In virtual reality (VR) education, especially in creative fields like film production, avatar design and narrative style extend beyond appearance and aesthetics. This study explore…
cs.HC2024
Evaluating Layout Dimensionalities in PC+VR Asymmetric Collaborative Decision Making
Daniel Enriquez, Wai Tong, Chris North +2
With the commercialization of virtual/augmented reality (VR/AR) devices, there is an increasing interest in combining immersive and non-immersive devices (e.g., desktop computers)…
cs.HC2024
Make Interaction Situated: Designing User Acceptable Interaction for Situated Visualization in Public Environments
Qian Zhu, Zhuo Wang, Wei Zeng +3
Situated visualization blends data into the real world to fulfill individuals' contextual information needs. However, interacting with situated visualization in public environments…