collaborators

6 papers

cs.CV2026

Future Rendering Future Surface: A Benchmark and Dataset for Dynamic Surface Reconstruction Beyond the Observed Window

Yukun Shi, Minglun Gong

Dynamic-scene reconstruction is almost always evaluated inside the observed time window, yet deployment settings such as AR overlays, robot interaction, and anticipatory planning n…

cs.GR2026

Skeletal-Anchored Dual Harmonics for Structured 3D Modeling

Zhentao Huang, Changhao Li, Ruizhen Hu +2

We present Skeletal-Anchored Dual Harmonics (SADH), a novel 3D shape representation that tightly couples local surface geometry with internal meso-skeletal organization. SADH repre…

cs.MM2026

CineAGI: Character-Consistent Movie Creation through LLM-Orchestrated Multi-Modal Generation and Cross-Scene Integration

Tianyidan Xie, Zhentao Huang, Mingjie Wang +4

Automated movie creation requires coordinating multiple characters, modalities, and narrative elements across extended sequences -- a challenge that existing end-to-end approaches…

cs.CV2026

PhysLayer: Language-Guided Layered Animation with Depth-Aware Physics

Tianyidan Xie, Zhentao Huang, Mingjie Wang +4

Existing image-to-video generation methods often produce physically implausible motions and lack precise control over object dynamics. While prior approaches have incorporated phys…

cs.CV2026

Gaussian Set Surface Reconstruction through Per-Gaussian Optimization

Zhentao Huang, Di Wu, Zhenbang He +1

3D Gaussian Splatting (3DGS) effectively synthesizes novel views through its flexible representation, yet fails to accurately reconstruct scene geometry. While modern variants like…

cs.CV2024

Textured-GS: Gaussian Splatting with Spatially Defined Color and Opacity

Zhentao Huang, Minglun Gong

In this paper, we introduce Textured-GS, an innovative method for rendering Gaussian splatting that incorporates spatially defined color and opacity variations using Spherical Harm…