15 citations · 16 across the 3 of their papers we have counts for
3 papers
GASP: Gaussian Avatars with Synthetic Priors
Jack Saunders, Charlie Hewitt, Yanan Jian +8
Gaussian Splatting has changed the game for real-time photo-realistic rendering. One of the most popular applications of Gaussian Splatting is to create animatable avatars, known a…
BlendFields: Few-Shot Example-Driven Facial Modeling
Kacper Kania, Stephan J. Garbin, Andrea Tagliasacchi +5
Generating faithful visualizations of human faces requires capturing both coarse and fine-level details of the face geometry and appearance. Existing methods are either data-driven…
VolTeMorph: Realtime, Controllable and Generalisable Animation of Volumetric Representations
Stephan J. Garbin, Marek Kowalski, Virginia Estellers +5
The recent increase in popularity of volumetric representations for scene reconstruction and novel view synthesis has put renewed focus on animating volumetric content at high visu…