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20172026
most citedLearning Multi-Attention Context Graph for Group-Based Re-Identification

73 citations · 184 across the 49 of their papers we have counts for

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Showing 2024Show all

13 papers · 1 filter

cs.CV2024

Multimodal Latent Diffusion Model for Complex Sewing Pattern Generation

Shengqi Liu, Yuhao Cheng, Zhuo Chen +6

Generating sewing patterns in garment design is receiving increasing attention due to its CG-friendly and flexible-editing nature. Previous sewing pattern generation methods have b…

cs.CV2024

MotionBank: A Large-scale Video Motion Benchmark with Disentangled Rule-based Annotations

Liang Xu, Shaoyang Hua, Zili Lin +6

In this paper, we tackle the problem of how to build and benchmark a large motion model (LMM). The ultimate goal of LMM is to serve as a foundation model for versatile motion-relat…

cs.CV2024

Revealing Directions for Text-guided 3D Face Editing

Zhuo Chen, Yichao Yan, Sehngqi Liu +5

3D face editing is a significant task in multimedia, aimed at the manipulation of 3D face models across various control signals. The success of 3D-aware GAN provides expressive 3D…

cs.CV2024

PostEdit: Posterior Sampling for Efficient Zero-Shot Image Editing

Feng Tian, Yixuan Li, Yichao Yan +3

In the field of image editing, three core challenges persist: controllability, background preservation, and efficiency. Inversion-based methods rely on time-consuming optimization…

cs.CV2024

AniSDF: Fused-Granularity Neural Surfaces with Anisotropic Encoding for High-Fidelity 3D Reconstruction

Jingnan Gao, Zhuo Chen, Xiaokang Yang +1

Neural radiance fields have recently revolutionized novel-view synthesis and achieved high-fidelity renderings. However, these methods sacrifice the geometry for the rendering qual…

cs.CV2024

HIMO: A New Benchmark for Full-Body Human Interacting with Multiple Objects

Xintao Lv, Liang Xu, Yichao Yan +8

Generating human-object interactions (HOIs) is critical with the tremendous advances of digital avatars. Existing datasets are typically limited to humans interacting with a single…

cs.CV2024

Multi-times Monte Carlo Rendering for Inter-reflection Reconstruction

Tengjie Zhu, Zhuo Chen, Jingnan Gao +2

Inverse rendering methods have achieved remarkable performance in reconstructing high-fidelity 3D objects with disentangled geometries, materials, and environmental light. However,…

cs.CV2024

Gen: Efficient, Expressive and Editable Avatars Generation

Weitian Zhang, Yichao Yan, Yunhui Liu +2

This paper aims to introduce 3D Gaussian for efficient, expressive, and editable digital avatar generation. This task faces two major challenges: (1) The unstructured nature of 3D…

cs.CV2024

IPAD: Industrial Process Anomaly Detection Dataset

Jinfan Liu, Yichao Yan, Junjie Li +5

Video anomaly detection (VAD) is a challenging task aiming to recognize anomalies in video frames, and existing large-scale VAD researches primarily focus on road traffic and human…

cs.CV2024

Infusion: Preventing Customized Text-to-Image Diffusion from Overfitting

Weili Zeng, Yichao Yan, Qi Zhu +4

Text-to-image (T2I) customization aims to create images that embody specific visual concepts delineated in textual descriptions. However, existing works still face a main challenge…

cs.CV2024★ 2 cited

Rethinking Clothes Changing Person ReID: Conflicts, Synthesis, and Optimization

Junjie Li, Guanshuo Wang, Fufu Yu +6

Clothes-changing person re-identification (CC-ReID) aims to retrieve images of the same person wearing different outfits. Mainstream researches focus on designing advanced model st…

cs.CV2024

Monocular Identity-Conditioned Facial Reflectance Reconstruction

Xingyu Ren, Jiankang Deng, Yuhao Cheng +5

Recent 3D face reconstruction methods have made remarkable advancements, yet there remain huge challenges in monocular high-quality facial reflectance reconstruction. Existing meth…

cs.CV2024

ReGenNet: Towards Human Action-Reaction Synthesis

Liang Xu, Yizhou Zhou, Yichao Yan +5

Humans constantly interact with their surrounding environments. Current human-centric generative models mainly focus on synthesizing humans plausibly interacting with static scenes…