activity
20152021
most citedEfficient Deformable Shape Correspondence via Kernel Matching

25 citations · 45 across the 7 of their papers we have counts for

collaborators

9 papers

cs.CV2021★ 1 cited

Depth Refinement for Improved Stereo Reconstruction

Amit Bracha, Noam Rotstein, David Bensaïd +2

Depth estimation is a cornerstone of a vast number of applications requiring 3D assessment of the environment, such as robotics, augmented reality, and autonomous driving to name a…

cs.CV2021

Unsupervised High-Fidelity Facial Texture Generation and Reconstruction

Ron Slossberg, Ibrahim Jubran, Ron Kimmel

Many methods have been proposed over the years to tackle the task of facial 3D geometry and texture recovery from a single image. Such methods often fail to provide high-fidelity t…

cs.CV2020★ 1 cited

On Calibration of Scene-Text Recognition Models

Ron Slossberg, Oron Anschel, Amir Markovitz +6

In this work, we study the problem of word-level confidence calibration for scene-text recognition (STR). Although the topic of confidence calibration has been an active research a…

cs.CV2020

Sequence-to-Sequence Contrastive Learning for Text Recognition

Aviad Aberdam, Ron Litman, Shahar Tsiper +5

We propose a framework for sequence-to-sequence contrastive learning (SeqCLR) of visual representations, which we apply to text recognition. To account for the sequence-to-sequence…

cs.CG2019★ 6 cited

Synthesizing facial photometries and corresponding geometries using generative adversarial networks

Gil Shamai, Ron Slossberg, Ron Kimmel

Artificial data synthesis is currently a well studied topic with useful applications in data science, computer vision, graphics and many other fields. Generating realistic data is…

cs.CG2018★ 8 cited

High Quality Facial Surface and Texture Synthesis via Generative Adversarial Networks

Ron Slossberg, Gil Shamai, Ron Kimmel

In the past several decades, many attempts have been made to model synthetic realistic geometric data. The goal of such models is to generate plausible 3D geometries and textures.…