activity
20242026
collaborators

8 papers

cs.HC2026

Player Perceptions of Generative AI in Games: A Steam Review Analysis

Mahsa Bazzaz, Seth Cooper

The rapid adoption of generative AI in game development has created large discussions among players, yet little empirical work has examined how players actually perceive AI-generat…

cs.LG2026

Geometric Signatures of Reasoning: A Spectral Perspective on Task Hardness

Aria Masoomi, Mahsa Bazzaz, Adel Javanmard +1

Chain-of-thought (CoT) reasoning enables large language models (LLMs) to solve complex problems by generating intermediate reasoning steps. While much attention has been paid to th…

cs.HC2026

Playing the Imitation Game: How Perceived Generated Content Shapes Player Experience

Mahsa Bazzaz, Seth Cooper

With the fast progress of generative AI in recent years, more games are integrating generated content, raising questions regarding how players perceive and respond to this content.…

cs.LG2025

Level Generation with Constrained Expressive Range

Mahsa Bazzaz, Seth Cooper

Expressive range analysis is a visualization-based technique used to evaluate the performance of generative models, particularly in game level generation. It typically employs two…

cs.LG2025

Analysis of Robustness of a Large Game Corpus

Mahsa Bazzaz, Seth Cooper

Procedural content generation via machine learning (PCGML) in games involves using machine learning techniques to create game content such as maps and levels. 2D tile-based game le…

cs.IT2025

Analysis of Uncertainty in Procedural Maps in Slay the Spire

Mahsa Bazzaz, Seth Cooper

This work investigates the role of uncertainty in Slay the Spire using an information-theoretic framework. Focusing on the entropy of game paths (which are based on procedurally-ge…