activity
20162024
most citedSpatio-Temporal Attention Models for Grounded Video Captioning

24 citations · 73 across the 11 of their papers we have counts for

collaborators
Showing 2022Show all

6 papers · 1 filter

cs.CV2022★ 8 cited

HUM3DIL: Semi-supervised Multi-modal 3D Human Pose Estimation for Autonomous Driving

Andrei Zanfir, Mihai Zanfir, Alexander Gorban +4

Autonomous driving is an exciting new industry, posing important research questions. Within the perception module, 3D human pose estimation is an emerging technology, which can ena…

cs.CV2022★ 1 cited

PhoMoH: Implicit Photorealistic 3D Models of Human Heads

Mihai Zanfir, Thiemo Alldieck, Cristian Sminchisescu

We present PhoMoH, a neural network methodology to construct generative models of photo-realistic 3D geometry and appearance of human heads including hair, beards, an oral cavity,…

cs.CV2022

Structured 3D Features for Reconstructing Controllable Avatars

Enric Corona, Mihai Zanfir, Thiemo Alldieck +3

We introduce Structured 3D Features, a model based on a novel implicit 3D representation that pools pixel-aligned image features onto dense 3D points sampled from a parametric, sta…

cs.CV2022★ 22 cited

BlazePose GHUM Holistic: Real-time 3D Human Landmarks and Pose Estimation

Ivan Grishchenko, Valentin Bazarevsky, Andrei Zanfir +7

We present BlazePose GHUM Holistic, a lightweight neural network pipeline for 3D human body landmarks and pose estimation, specifically tailored to real-time on-device inference. B…

cs.CV2022★ 8 cited

Photorealistic Monocular 3D Reconstruction of Humans Wearing Clothing

Thiemo Alldieck, Mihai Zanfir, Cristian Sminchisescu

We present PHORHUM, a novel, end-to-end trainable, deep neural network methodology for photorealistic 3D human reconstruction given just a monocular RGB image. Our pixel-aligned me…

cs.CV2022★ 9 cited

HSPACE: Synthetic Parametric Humans Animated in Complex Environments

Eduard Gabriel Bazavan, Andrei Zanfir, Mihai Zanfir +3

Advances in the state of the art for 3d human sensing are currently limited by the lack of visual datasets with 3d ground truth, including multiple people, in motion, operating in…