8 papers
Generating 360° Video is What You Need For a 3D Scene
Zhaoyang Zhang, Yannick Hold-Geoffroy, Miloš Hašan +4
Generating 3D scenes is still a challenging task due to the lack of readily available scene data. Most existing methods only produce partial scenes and provide limited navigational…
MaterialPicker: Multi-Modal DiT-Based Material Generation
Xiaohe Ma, Valentin Deschaintre, Miloš Hašan +4
High-quality material generation is key for virtual environment authoring and inverse rendering. We propose MaterialPicker, a multi-modal material generator leveraging a Diffusion…
Free Your Hands: Lightweight Turntable-Based Object Capture Pipeline
Jiahui Fan, Fujun Luan, Jian Yang +2
Novel view synthesis (NVS) from multiple captured photos of an object is a widely studied problem. Achieving high quality typically requires dense sampling of input views, which ca…
Perm: A Parametric Representation for Multi-Style 3D Hair Modeling
Chengan He, Xin Sun, Zhixin Shu +8
We present Perm, a learned parametric representation of human 3D hair designed to facilitate various hair-related applications. Unlike previous work that jointly models the global…
Uncertainty for SVBRDF Acquisition using Frequency Analysis
Ruben Wiersma, Julien Philip, Miloš Hašan +4
This paper aims to quantify uncertainty for SVBRDF acquisition in multi-view captures. Under uncontrolled illumination and unstructured viewpoints, there is no guarantee that the o…
RNG: Relightable Neural Gaussians
Jiahui Fan, Fujun Luan, Jian Yang +2
3D Gaussian Splatting (3DGS) has shown impressive results for the novel view synthesis task, where lighting is assumed to be fixed. However, creating relightable 3D assets, especia…