activity
20162025
most citedEEGNet: A Compact Convolutional Network for EEG-based Brain-Computer Interfaces

4.8k citations · 5.3k across the 23 of their papers we have counts for

collaborators

25 papers

cs.LG2025

Multi-Task Reward Learning from Human Ratings

Mingkang Wu, Devin White, Evelyn Rose +3

Reinforcement learning from human feedback (RLHF) has become a key factor in aligning model behavior with users' goals. However, while humans integrate multiple strategies when mak…

cs.LG2025

Performance Optimization of Ratings-Based Reinforcement Learning

Evelyn Rose, Devin White, Mingkang Wu +3

This paper explores multiple optimization methods to improve the performance of rating-based reinforcement learning (RbRL). RbRL, a method based on the idea of human ratings, has b…

cs.LG2025

Human-Inspired Multi-Level Reinforcement Learning

Mingkang Wu, Devin White, Vernon Lawhern +2

Reinforcement learning (RL), a common tool in decision making, learns control policies from various experiences based on the associated cumulative return/rewards without treating t…

cs.LG2024

Scalable Interactive Machine Learning for Future Command and Control

Anna Madison, Ellen Novoseller, Vinicius G. Goecks +7

Future warfare will require Command and Control (C2) personnel to make decisions at shrinking timescales in complex and potentially ill-defined situations. Given the need for robus…

cs.HC2024★ 3 cited

Crowd-PrefRL: Preference-Based Reward Learning from Crowds

David Chhan, Ellen Novoseller, Vernon J. Lawhern

Preference-based reinforcement learning (RL) provides a framework to train AI agents using human feedback through preferences over pairs of behaviors, enabling agents to learn desi…

cs.LG2023

Rating-based Reinforcement Learning

Devin White, Mingkang Wu, Ellen Novoseller +3

This paper develops a novel rating-based reinforcement learning approach that uses human ratings to obtain human guidance in reinforcement learning. Different from the existing pre…

q-bio.NC2023★ 6 cited

Decoding Neural Activity to Assess Individual Latent State in Ecologically Valid Contexts

Stephen M. Gordon, Jonathan R. McDaniel, Kevin W. King +2

There exist very few ways to isolate cognitive processes, historically defined via highly controlled laboratory studies, in more ecologically valid contexts. Specifically, it remai…

eess.SP2022★ 1 cited

2021 BEETL Competition: Advancing Transfer Learning for Subject Independence & Heterogenous EEG Data Sets

Xiaoxi Wei, A. Aldo Faisal, Moritz Grosse-Wentrup +18

Transfer learning and meta-learning offer some of the most promising avenues to unlock the scalability of healthcare and consumer technologies driven by biosignal data. This is bec…

cs.LG2021★ 4 cited

Imitation Learning with Human Eye Gaze via Multi-Objective Prediction

Ravi Kumar Thakur, MD-Nazmus Samin Sunbeam, Vinicius G. Goecks +6

Approaches for teaching learning agents via human demonstrations have been widely studied and successfully applied to multiple domains. However, the majority of imitation learning…

cs.AI2019★ 4 cited

A Narration-based Reward Shaping Approach using Grounded Natural Language Commands

Nicholas Waytowich, Sean L. Barton, Vernon Lawhern +1

While deep reinforcement learning techniques have led to agents that are successfully able to learn to perform a number of tasks that had been previously unlearnable, these techniq…

cs.LG2019★ 9 cited

Integrating Behavior Cloning and Reinforcement Learning for Improved Performance in Dense and Sparse Reward Environments

Vinicius G. Goecks, Gregory M. Gremillion, Vernon J. Lawhern +2

This paper investigates how to efficiently transition and update policies, trained initially with demonstrations, using off-policy actor-critic reinforcement learning. It is well-k…

cs.MM2019

Grounding Natural Language Commands to StarCraft II Game States for Narration-Guided Reinforcement Learning

Nicholas Waytowich, Sean L. Barton, Vernon Lawhern +2

While deep reinforcement learning techniques have led to agents that are successfully able to learn to perform a number of tasks that had been previously unlearnable, these techniq…

cs.AI2018

Efficiently Combining Human Demonstrations and Interventions for Safe Training of Autonomous Systems in Real-Time

Vinicius G. Goecks, Gregory M. Gremillion, Vernon J. Lawhern +2

This paper investigates how to utilize different forms of human interaction to safely train autonomous systems in real-time by learning from both human demonstrations and intervent…

q-bio.NC2018★ 8 cited

Collaborative Brain-Computer Interface for Human Interest Detection in Complex and Dynamic Settings

Amelia J. Solon, Stephen M. Gordon, Jonathan R. McDaniel +1

Humans can fluidly adapt their interest in complex environments in ways that machines cannot. Here, we lay the groundwork for a real-world system that passively monitors and merges…

cs.AI2018★ 14 cited

Cycle-of-Learning for Autonomous Systems from Human Interaction

Nicholas R. Waytowich, Vinicius G. Goecks, Vernon J. Lawhern

We discuss different types of human-robot interaction paradigms in the context of training end-to-end reinforcement learning algorithms. We provide a taxonomy to categorize the typ…

q-bio.NC2018★ 7 cited

Analyzing P300 Distractors for Target Reconstruction

Jonathan R. McDaniel, Stephen M. Gordon, Amelia J. Solon +1

P300-based brain-computer interfaces (BCIs) are often trained per-user and per-application space. Training such models requires ground truth knowledge of target and non-target stim…

cs.LG2018

Agreement Rate Initialized Maximum Likelihood Estimator for Ensemble Classifier Aggregation and Its Application in Brain-Computer Interface

Dongrui Wu, Vernon J. Lawhern, Stephen Gordon +2

Ensemble learning is a powerful approach to construct a strong learner from multiple base learners. The most popular way to aggregate an ensemble of classifiers is majority voting,…

cs.LG2018★ 1 cited

Offline EEG-Based Driver Drowsiness Estimation Using Enhanced Batch-Mode Active Learning (EBMAL) for Regression

Dongrui Wu, Vernon J. Lawhern, Stephen Gordon +2

There are many important regression problems in real-world brain-computer interface (BCI) applications, e.g., driver drowsiness estimation from EEG signals. This paper considers of…

cs.LG2018★ 268 cited

Compact Convolutional Neural Networks for Classification of Asynchronous Steady-state Visual Evoked Potentials

Nicholas R. Waytowich, Vernon Lawhern, Javier O. Garcia +4

Steady-State Visual Evoked Potentials (SSVEPs) are neural oscillations from the parietal and occipital regions of the brain that are evoked from flickering visual stimuli. SSVEPs a…

cs.AI2017

Deep TAMER: Interactive Agent Shaping in High-Dimensional State Spaces

Garrett Warnell, Nicholas Waytowich, Vernon Lawhern +1

While recent advances in deep reinforcement learning have allowed autonomous learning agents to succeed at a variety of complex tasks, existing algorithms generally require a lot o…

cs.HC2017★ 3 cited

EEG-Based User Reaction Time Estimation Using Riemannian Geometry Features

Dongrui Wu, Brent J. Lance, Vernon J. Lawhern +3

Riemannian geometry has been successfully used in many brain-computer interface (BCI) classification problems and demonstrated superior performance. In this paper, for the first ti…

cs.LG2017★ 91 cited

Switching EEG Headsets Made Easy: Reducing Offline Calibration Effort Using Active Weighted Adaptation Regularization

Dongrui Wu, Vernon J. Lawhern, W. David Hairston +1

Electroencephalography (EEG) headsets are the most commonly used sensing devices for Brain-Computer Interface. In real-world applications, there are advantages to extrapolating dat…

cs.LG2017★ 142 cited

Driver Drowsiness Estimation from EEG Signals Using Online Weighted Adaptation Regularization for Regression (OwARR)

Dongrui Wu, Vernon J. Lawhern, Stephen Gordon +2

One big challenge that hinders the transition of brain-computer interfaces (BCIs) from laboratory settings to real-life applications is the availability of high-performance and rob…

cs.LG2016★ 4.8k cited

EEGNet: A Compact Convolutional Network for EEG-based Brain-Computer Interfaces

Vernon J. Lawhern, Amelia J. Solon, Nicholas R. Waytowich +3

Brain computer interfaces (BCI) enable direct communication with a computer, using neural activity as the control signal. This neural signal is generally chosen from a variety of w…