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20162022
most citedMultimodality in VR: A survey

138 citations · 921 across the 21 of their papers we have counts for

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Showing cs.GRShow all

11 papers · 1 filter

cs.GR2022★ 19 cited

Differentiable Transient Rendering

Shinyoung Yi, Donggun Kim, Kiseok Choi +3

Recent differentiable rendering techniques have become key tools to tackle many inverse problems in graphics and vision. Existing models, however, assume steady-state light transpo…

cs.GR2019★ 66 cited

A Similarity Measure for Material Appearance

Manuel Lagunas, Sandra Malpica, Ana Serrano +3

We present a model to measure the similarity in appearance between different materials, which correlates with human similarity judgments. We first create a database of 9,000 render…

cs.GR2018★ 10 cited

On-the-Fly Power-Aware Rendering

Yunjin Zhang, Marta Ortin, Victor Arellano +3

Power saving is a prevailing concern in desktop computers and, especially, in battery-powered devices such as mobile phones. This is generating a growing demand for power-aware gra…

cs.GR2018★ 70 cited

An intuitive control space for material appearance

Ana Serrano, Diego Gutierrez, Karol Myszkowski +2

Many different techniques for measuring material appearance have been proposed in the last few years. These have produced large public datasets, which have been used for accurate,…

cs.GR2018★ 5 cited

Convolutional sparse coding for capturing high speed video content

Ana Serrano, Elena Garces, Diego Gutierrez +1

Video capture is limited by the trade-off between spatial and temporal resolution: when capturing videos of high temporal resolution, the spatial resolution decreases due to bandwi…

cs.GR2018★ 99 cited

Movie Editing and Cognitive Event Segmentation in Virtual Reality Video

Ana Serrano, Vincent Sitzmann, Jaime Ruiz-Borau +3

Traditional cinematography has relied for over a century on a well-established set of editing rules, called continuity editing, to create a sense of situational continuity. Despite…

cs.GR2018

Progressive Transient Photon Beams

Julio Marco, Ibón Guillén, Wojciech Jarosz +2

In this work we introduce a novel algorithm for transient rendering in participating media. Our method is consistent, robust, and is able to generate animations of time-resolved li…

cs.GR2018★ 127 cited

DeepToF: Off-the-Shelf Real-Time Correction of Multipath Interference in Time-of-Flight Imaging

Julio Marco, Quercus Hernandez, Adolfo Muñoz +5

Time-of-flight (ToF) imaging has become a widespread technique for depth estimation, allowing affordable off-the-shelf cameras to provide depth maps in real time. However, multipat…

cs.GR2018★ 23 cited

Second-Order Occlusion-Aware Volumetric Radiance Caching

Julio Marco, Adrian Jarabo, Wojciech Jarosz +1

We present a second-order gradient analysis of light transport in participating media and use this to develop an improved radiance caching algorithm for volumetric light transport.…

cs.GR2018★ 4 cited

Analyzing Interfaces and Workflows for Light Field Editing

Marta Ortin, Adrian Jarabo, Belen Masia +1

With the increasing number of available consumer light field cameras, such as Lytro TM, Raytrix TM, or Pelican Imaging TM, this new form of photography is progressively becoming mo…

cs.GR2018★ 59 cited

A Radiative Transfer Framework for Spatially-Correlated Materials

Adrian Jarabo, Carlos Aliaga, Diego Gutierrez

We introduce a non-exponential radiative framework that takes into account the local spatial correlation of scattering particles in a medium. Most previous works in graphics have i…