52 citations · 194 across the 34 of their papers we have counts for
6 papers · 1 filter
PILAR: Personalizing Augmented Reality Interactions with LLM-based Human-Centric and Trustworthy Explanations for Daily Use Cases
Ripan Kumar Kundu, Istiak Ahmed, Khaza Anuarul Hoque
Artificial intelligence (AI)-driven augmented reality (AR) systems are becoming increasingly integrated into daily life, and with this growth comes a greater need for explainabilit…
Mazed and Confused: A Dataset of Cybersickness, Working Memory, Mental Load, Physical Load, and Attention During a Real Walking Task in VR
Jyotirmay Nag Setu, Joshua M Le, Ripan Kumar Kundu +5
Virtual Reality (VR) is quickly establishing itself in various industries, including training, education, medicine, and entertainment, in which users are frequently required to car…
LiteVR: Interpretable and Lightweight Cybersickness Detection using Explainable AI
Ripan Kumar Kundu, Rifatul Islam, John Quarles +1
Cybersickness is a common ailment associated with virtual reality (VR) user experiences. Several automated methods exist based on machine learning (ML) and deep learning (DL) to de…
TruVR: Trustworthy Cybersickness Detection using Explainable Machine Learning
Ripan Kumar Kundu, Rifatul Islam, Prasad Calyam +1
Cybersickness can be characterized by nausea, vertigo, headache, eye strain, and other discomforts when using virtual reality (VR) systems. The previously reported machine learning…
Rule-based Adaptations to Control Cybersickness in Social Virtual Reality Learning Environments
Samaikya Valluripally, Vaibhav Akashe, Michael Fisher +3
Social virtual reality learning environments (VRLEs) provide immersive experience to users with increased accessibility to remote learning. Lack of maintaining high-performance and…
Security, Privacy and Safety Risk Assessment for Virtual Reality Learning Environment Applications
Aniket Gulhane, Akhil Vyas, Reshmi Mitra +5
Social Virtual Reality based Learning Environments (VRLEs) such as vSocial render instructional content in a three-dimensional immersive computer experience for training youth with…