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20112023
most citedComparing and Combining Sentiment Analysis Methods

376 citations · 1.2k across the 40 of their papers we have counts for

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11 papers · 1 filter

cs.SI2023

Quantitative Analysis of Cultural Dynamics Seen from an Event-based Social Network

Bayu Adhi Tama, Jaehong Kim, Jaehyuk Park +2

Culture is a collection of connected and potentially interactive patterns that characterize a social group or a passed-on idea that people acquire as members of society. While offl…

cs.SI2021★ 106 cited

Misinformation, Believability, and Vaccine Acceptance Over 40 Countries: Takeaways From the Initial Phase of The COVID-19 Infodemic

Karandeep Singh, Gabriel Lima, Meeyoung Cha +4

The COVID-19 pandemic has been damaging to the lives of people all around the world. Accompanied by the pandemic is an infodemic, an abundant and uncontrolled spreading of potentia…

cs.SI2020★ 10 cited

Risk Communication in Asian Countries: COVID-19 Discourse on Twitter

Sungkyu Park, Sungwon Han, Jeongwook Kim +6

COVID-19 has become one of the most widely talked about topics on social media. This research characterizes risk communication patterns by analyzing the public discourse on the nov…

cs.SI2020

"Trust me, I have a Ph.D.": A Propensity Score Analysis on the Halo Effect of Disclosing One's Offline Social Status in Online Communities

Kunwoo Park, Haewoon Kwak, Hyunho Song +1

Online communities adopt various reputation schemes to measure content quality. This study analyzes the effect of a new reputation scheme that exposes one's offline social status,…

cs.SI2018★ 17 cited

Positivity Bias in Customer Satisfaction Ratings

Kunwoo Park, Meeyoung Cha, Eunhee Rhim

Customer ratings are valuable sources to understand their satisfaction and are critical for designing better customer experiences and recommendations. The majority of customers, ho…

cs.SI2017★ 6 cited

Achievement and Friends: Key Factors of Player Retention Vary Across Player Levels in Online Multiplayer Games

Kunwoo Park, Meeyoung Cha, Haewoon Kwak +1

Retaining players over an extended period of time is a long-standing challenge in game industry. Significant effort has been paid to understanding what motivates players enjoy game…

cs.SI2015★ 29 cited

Dawn of the Selfie Era: The Whos, Wheres, and Hows of Selfies on Instagram

Flávio Souza, Diego de Las Casas, Vinícius Flores +4

Online interactions are increasingly involving images, especially those containing human faces, which are naturally attention grabbing and more effective at conveying feelings than…

cs.SI2015

Persistent Sharing of Fitness App Status on Twitter

Kunwoo Park, Ingmar Weber, Meeyoung Cha +1

As the world becomes more digitized and interconnected, information that was once considered to be private such as one's health status is now being shared publicly. To understand t…

cs.SI2014★ 33 cited

Social Bootstrapping: How Pinterest and Last.fm Social Communities Benefit by Borrowing Links from Facebook

Changtao Zhong, Mostafa Salehi, Sunil Shah +3

How does one develop a new online community that is highly engaging to each user and promotes social interaction? A number of websites offer friend-finding features that help users…

cs.SI2013★ 40 cited

PANAS-t: A Pychometric Scale for Measuring Sentiments on Twitter

Pollyanna Gonçalves, Fabrício Benevenuto, Meeyoung Cha

Online social networks have become a major communication platform, where people share their thoughts and opinions about any topic real-time. The short text updates people post in t…

cs.SI2011★ 158 cited

Modeling the adoption of innovations in the presence of geographic and media influences

Jameson L. Toole, Meeyoung Cha, Marta C. Gonzalez

While there has been much work examining the affects of social network structure on innovation adoption, models to date have lacked important features such as meta-populations refl…