222 citations · 543 across the 56 of their papers we have counts for
14 papers · 1 filter
Providing Rapid Design Feedback for 3D Obstacle Course Games Using Constrained Solvability Queries
Zander Majercik, Sharon Zhang, William Wang +6
We present a system that aids the design of 3D obstacle course games by providing designers with rapid feedback on how obstacles can be solved. Our core contribution is a system fo…
MultiCube: Compositional 3D Generation With Part-Level Semantic and Spatial Control
Ava Pun, Kangle Deng, Yiheng Zhu +3
Digital 3D objects used in games and animation are often required to be compositional; that is, decomposed into semantically meaningful parts. Recent 3D generation methods can prod…
Aggregating LLM-Based Weak Verifiers for Spatial Layout Generation
Sharon Zhang, R. Kenny Jones, Jiajun Wu +1
We present a pipeline for building and aggregating task-specific, LLM-generated weak (imperfect) verifiers into a strong verifier for spatial layout domains. Given a task descripti…
Mixture of Contexts for Long Video Generation
Shengqu Cai, Ceyuan Yang, Lvmin Zhang +10
Long video generation is fundamentally a long context memory problem: models must retain and retrieve salient events across a long range without collapsing or drifting. However, sc…
Uncovering Conceptual Blindspots in Generative Image Models Using Sparse Autoencoders
Matyas Bohacek, Thomas Fel, Maneesh Agrawala +1
Despite their impressive performance, generative image models trained on large-scale datasets frequently fail to produce images with seemingly simple concepts -- e.g., human hands…
MoVer: Motion Verification for Motion Graphics Animations
Jiaju Ma, Maneesh Agrawala
While large vision-language models can generate motion graphics animations from text prompts, they regularly fail to include all spatio-temporal properties described in the prompt.…
A Unified Differentiable Boolean Operator with Fuzzy Logic
Hsueh-Ti Derek Liu, Maneesh Agrawala, Cem Yuksel +5
This paper presents a unified differentiable boolean operator for implicit solid shape modeling using Constructive Solid Geometry (CSG). Traditional CSG relies on min, max operator…
Block and Detail: Scaffolding Sketch-to-Image Generation
Vishnu Sarukkai, Lu Yuan, Mia Tang +2
We introduce a novel sketch-to-image tool that aligns with the iterative refinement process of artists. Our tool lets users sketch blocking strokes to coarsely represent the placem…
FlashTex: Fast Relightable Mesh Texturing with LightControlNet
Kangle Deng, Timothy Omernick, Alexander Weiss +4
Manually creating textures for 3D meshes is time-consuming, even for expert visual content creators. We propose a fast approach for automatically texturing an input 3D mesh based o…
Editing Motion Graphics Video via Motion Vectorization and Transformation
Sharon Zhang, Jiaju Ma, Jiajun Wu +2
Motion graphics videos are widely used in Web design, digital advertising, animated logos and film title sequences, to capture a viewer's attention. But editing such video is chall…
Differentiable 3D CAD Programs for Bidirectional Editing
Dan Cascaval, Mira Shalah, Phillip Quinn +3
Modern CAD tools represent 3D designs not only as geometry, but also as a program composed of geometric operations, each of which depends on a set of parameters. Program representa…
Vid2Player: Controllable Video Sprites that Behave and Appear like Professional Tennis Players
Haotian Zhang, Cristobal Sciutto, Maneesh Agrawala +1
We present a system that converts annotated broadcast video of tennis matches into interactively controllable video sprites that behave and appear like professional tennis players.…
Puppet Dubbing
Ohad Fried, Maneesh Agrawala
Dubbing puppet videos to make the characters (e.g. Kermit the Frog) convincingly speak a new speech track is a popular activity with many examples of well-known puppets speaking li…
SceneSuggest: Context-driven 3D Scene Design
Manolis Savva, Angel X. Chang, Maneesh Agrawala
We present SceneSuggest: an interactive 3D scene design system providing context-driven suggestions for 3D model retrieval and placement. Using a point-and-click metaphor we specif…