activity
20142026
most citedAn Algorithmic Perspective on Imitation Learning

382 citations · 666 across the 86 of their papers we have counts for

collaborators
Showing 2022Show all

10 papers · 1 filter

cs.LG2022★ 11 cited

Redeeming Intrinsic Rewards via Constrained Optimization

Eric Chen, Zhang-Wei Hong, Joni Pajarinen +1

State-of-the-art reinforcement learning (RL) algorithms typically use random sampling (e.g., -greedy) for exploration, but this method fails on hard exploration tasks like Monte…

cs.LG2022★ 1 cited

Adaptive Behavior Cloning Regularization for Stable Offline-to-Online Reinforcement Learning

Yi Zhao, Rinu Boney, Alexander Ilin +2

Offline reinforcement learning, by learning from a fixed dataset, makes it possible to learn agent behaviors without interacting with the environment. However, depending on the qua…

cs.AI2022

Continuous Monte Carlo Graph Search

Kalle Kujanpää, Amin Babadi, Yi Zhao +3

Online planning is crucial for high performance in many complex sequential decision-making tasks. Monte Carlo Tree Search (MCTS) employs a principled mechanism for trading off expl…

cs.RO2022★ 177 cited

Partially Observable Markov Decision Processes in Robotics: A Survey

Mikko Lauri, David Hsu, Joni Pajarinen

Noisy sensing, imperfect control, and environment changes are defining characteristics of many real-world robot tasks. The partially observable Markov decision process (POMDP) prov…

cs.RO2022★ 2 cited

Monte-Carlo Robot Path Planning

T. Dam, G. Chalvatzaki, J. Peters +1

Path planning is a crucial algorithmic approach for designing robot behaviors. Sampling-based approaches, like rapidly exploring random trees (RRTs) or probabilistic roadmaps, are…

cs.AI2022★ 1 cited

Learning Progress Driven Multi-Agent Curriculum

Wenshuai Zhao, Zhiyuan Li, Joni Pajarinen

The number of agents can be an effective curriculum variable for controlling the difficulty of multi-agent reinforcement learning (MARL) tasks. Existing work typically uses manuall…

cs.LG2022★ 3 cited

Topological Experience Replay

Zhang-Wei Hong, Tao Chen, Yen-Chen Lin +2

State-of-the-art deep Q-learning methods update Q-values using state transition tuples sampled from the experience replay buffer. This strategy often uniformly and randomly samples…

cs.RO2022

GPU-Accelerated Policy Optimization via Batch Automatic Differentiation of Gaussian Processes for Real-World Control

Abdolreza Taheri, Joni Pajarinen, Reza Ghabcheloo

The ability of Gaussian processes (GPs) to predict the behavior of dynamical systems as a more sample-efficient alternative to parametric models seems promising for real-world robo…

cs.AI2022

A Unified Perspective on Value Backup and Exploration in Monte-Carlo Tree Search

Tuan Dam, Carlo D'Eramo, Jan Peters +1

Monte-Carlo Tree Search (MCTS) is a class of methods for solving complex decision-making problems through the synergy of Monte-Carlo planning and Reinforcement Learning (RL). The h…

cs.LG2022★ 1 cited

State-Conditioned Adversarial Subgoal Generation

Vivienne Huiling Wang, Joni Pajarinen, Tinghuai Wang +1

Hierarchical reinforcement learning (HRL) proposes to solve difficult tasks by performing decision-making and control at successively higher levels of temporal abstraction. However…