activity
20172026
most citedDeepStack: Expert-Level Artificial Intelligence in No-Limit Poker

812 citations · 1.1k across the 6 of their papers we have counts for

collaborators

6 papers

cs.AI2026

Coachable agents for interactive gameplay

Roberto Capobianco, Harm van Seijen, Nolan D. Bard +38

Reinforcement learning has proven to be a valuable tool in the creation of advanced AI and robotic systems, contributing to everything from game playing to robotics to foundation m…

cs.LG2025

Neural Bayesian Filtering

Christopher Solinas, Radovan Haluska, David Sychrovsky +6

Sequential estimation under partial observability requires tracking beliefs that may be high-dimensional, multimodal, and non-Gaussian. Classical Bayesian filters generalize zero-s…

cs.AI2021★ 13 cited

Student of Games: A unified learning algorithm for both perfect and imperfect information games

Martin Schmid, Matej Moravcik, Neil Burch +10

Games have a long history as benchmarks for progress in artificial intelligence. Approaches using search and learning produced strong performance across many perfect information ga…

cs.AI2020★ 5 cited

Human-Agent Cooperation in Bridge Bidding

Edward Lockhart, Neil Burch, Nolan Bard +4

We introduce a human-compatible reinforcement-learning approach to a cooperative game, making use of a third-party hand-coded human-compatible bot to generate initial training data…

cs.LG2019★ 236 cited

The Hanabi Challenge: A New Frontier for AI Research

Nolan Bard, Jakob N. Foerster, Sarath Chandar +12

From the early days of computing, games have been important testbeds for studying how well machines can do sophisticated decision making. In recent years, machine learning has made…

cs.AI2017★ 812 cited

DeepStack: Expert-Level Artificial Intelligence in No-Limit Poker

Matej Moravčík, Martin Schmid, Neil Burch +7

Artificial intelligence has seen several breakthroughs in recent years, with games often serving as milestones. A common feature of these games is that players have perfect informa…