812 citations · 893 across the 21 of their papers we have counts for
25 papers
Decoys Cannot Go Everywhere: Mapping the Deception Surface in MITRE ATT&CK
Veronica Valeros, Carlos Catania, Viliam Lisý +1
Cyber deception research often assumes that a decoy can be placed wherever there is attacker behavior. This work tests that assumption across MITRE ATT&CK v18.1. We introduce a fou…
Equilibrium Refinements Improve Subgame Solving in Imperfect-Information Games
Ondrej Kubicek, Viliam Lisy, Tuomas Sandholm
Subgame solving is a technique for scaling algorithms to large games by locally refining a precomputed blueprint strategy during gameplay. While straightforward in perfect-informat…
Understanding Optimal Portfolios of Strategies for Solving Two-player Zero-sum Games
Karolina Drabent, Ondřej Kubíček, Viliam Lisý
In large-scale games, approximating the opponent's strategy space with a small portfolio of representative strategies is a common and powerful technique. However, the construction…
Look-ahead Reasoning with a Learned Model in Imperfect Information Games
Ondřej Kubíček, Viliam Lisý
Test-time reasoning significantly enhances pre-trained AI agents' performance. However, it requires an explicit environment model, often unavailable or overly complex in real-world…
Counteracting Concept Drift by Learning with Future Malware Predictions
Branislav Bosansky, Lada Hospodkova, Michal Najman +3
The accuracy of deployed malware-detection classifiers degrades over time due to changes in data distributions and increasing discrepancies between training and testing data. This…
Look-ahead Search on Top of Policy Networks in Imperfect Information Games
Ondrej Kubicek, Neil Burch, Viliam Lisy
Search in test time is often used to improve the performance of reinforcement learning algorithms. Performing theoretically sound search in fully adversarial two-player games with…