activity
20172025
most citedCode Smells and Refactoring: A Tertiary Systematic Review of Challenges and Observations

218 citations · 468 across the 27 of their papers we have counts for

collaborators

30 papers

cs.SE2025

A Systematic Literature Review of Machine Learning Approaches for Migrating Monolithic Systems to Microservices

Imen Trabelsi, Brahim Mahmoudi, Jean Baptiste Minani +2

Scalability and maintainability challenges in monolithic systems have led to the adoption of microservices, which divide systems into smaller, independent services. However, migrat…

cs.SE2024★ 1 cited

Comparison of Code Quality and Best Practices in IoT and non-IoT Software

Nour Khezemi, Sikandar Ejaza, Naouel Moha +1

Context: IoT systems, networks of connected devices powered by software, require studying software quality for maintenance. Despite extensive studies on non-IoT software quality, r…

cs.SE2023

Assessing Video Game Balance using Autonomous Agents

Cristiano Politowski, Fabio Petrillo, Ghizlane ElBoussaidi +2

As the complexity and scope of games increase, game testing, also called playtesting, becomes an essential activity to ensure the quality of video games. Yet, the manual, ad-hoc na…

cs.SE2023

An Exploratory Approach for Game Engine Architecture Recovery

Gabriel C. Ullmann, Yann-Gaël Guéhéneuc, Fabio Petrillo +2

Game engines provide video game developers with a wide range of fundamental subsystems for creating games, such as 2D/3D graphics rendering, input device management, and audio play…

cs.SE2022

Video Game Project Management Anti-patterns

Gabriel C. Ullmann, Cristiano Politowski, Yann-Gaël Guéhéneuc +2

Project Management anti-patterns are well-documented in the software-engineering literature, and studying them allows understanding their impacts on teams and projects. The video g…

cs.SE2022★ 4 cited

Towards Automated Video Game Testing: Still a Long Way to Go

Cristiano Politowski, Yann-Gaël Guéhéneuc, Fabio Petrillo

As the complexity and scope of game development increase, playtesting remains an essential activity to ensure the quality of video games. Yet, the manual, ad-hoc nature of playtest…

cs.SE2021★ 2 cited

What Makes a Game High-rated? Towards Factors of Video Game Success

Gabriel Ullmann, Cristiano Politowski, Yann-Gäel Guéhéneuc +1

As the video game market grows larger, it becomes harder to stand out from the crowd. Launching a successful game involves different aspects. But what are they? In this paper, we i…

cs.SE2021

Investigating Design Anti-pattern and Design Pattern Mutations and Their Change- and Fault-proneness

Zeinab, Kermansaravi, Md Saidur Rahman +3

During software evolution, inexperienced developers may introduce design anti-patterns when they modify their software systems to fix bugs or to add new functionalities based on ch…

cs.SE2021

A Survey of Video Game Testing

Cristiano Politowski, Fabio Petrillo, Yann-Gäel Guéhéneuc

Video-game projects are notorious for having day-one bugs, no matter how big their budget or team size. The quality of a game is essential for its success. This quality could be as…

cs.SE2020★ 65 cited

What Skills do IT Companies look for in New Developers? A Study with Stack Overflow Jobs

João Eduardo Montandon, Cristiano Politowski, Luciana Lourdes Silva +3

Context: There is a growing demand for information on how IT companies look for candidates to their open positions. Objective: This paper investigates which hard and soft skills ar…

cs.SE2020★ 22 cited

Are the Old Days Gone? A Survey on Actual Software Engineering Processes in Video Game Industry

Cristiano Politowski, Lisandra Fontoura, Fabio Petrillo +1

In the past 10 years, several researches studied video game development process who proposed approaches to improve the way how games are developed. These approaches usually adopt a…

cs.SE2020★ 16 cited

Learning from the past: A process recommendation system for video game projects using postmortems experiences

Cristiano Politowski, Lisandra M. Fontoura, Fabio Petrillo +1

Context: The video game industry is a billion dollar industry that faces problems in the way games are developed. One method to address these problems is using developer aid tools,…

cs.SE2020★ 30 cited

A Large Scale Empirical Study of the Impact of Spaghetti Code and Blob Anti-patterns on Program Comprehension

Cristiano Politowski, Foutse Khomh, Simone Romano +4

Context: Several studies investigated the impact of anti-patterns (i.e., "poor" solutions to recurring design problems) during maintenance activities and reported that anti-pattern…

cs.SE2020★ 218 cited

Code Smells and Refactoring: A Tertiary Systematic Review of Challenges and Observations

Guilherme Lacerda, Fabio Petrillo, Marcelo Pimenta +1

In this paper, we present a tertiary systematic literature review of previous surveys, secondary systematic literature reviews, and systematic mappings. We identify the main observ…

cs.SE2020★ 35 cited

Are Game Engines Software Frameworks? A Three-perspective Study

Cristiano Politowski, Fabio Petrillo, João Eduardo Montandon +2

Game engines help developers create video games and avoid duplication of code and effort, like frameworks for traditional software systems. In this paper, we explore open-source ga…

cs.SE2020

Dataset of Video Game Development Problems

Cristiano Politowski, Fabio Petrillo, Gabriel Cavalheiro Ullmann +2

Different from traditional software development, there is little information about the software-engineering process and techniques in video-game development. One popular way to sha…

cs.SE2019★ 26 cited

Deep Learning Anti-patterns from Code Metrics History

Antoine Barbez, Foutse Khomh, Yann-Gaël Guéhéneuc

Anti-patterns are poor solutions to recurring design problems. Number of empirical studies have highlighted the negative impact of anti-patterns on software maintenance which motiv…

cs.SE2019

Studying Software Engineering Patterns for Designing Machine Learning Systems

Hironori Washizaki, Hiromu Uchida, Foutse Khomh +1

Machine-learning (ML) techniques have become popular in the recent years. ML techniques rely on mathematics and on software engineering. Researchers and practitioners studying best…

cs.SE2019★ 32 cited

Machine Learning Software Engineering in Practice: An Industrial Case Study

Md Saidur Rahman, Emilio Rivera, Foutse Khomh +2

SAP is the market leader in enterprise software offering an end-to-end suite of applications and services to enable their customers worldwide to operate their business. Especially,…

cs.SE2019★ 3 cited

Service-Oriented Re-engineering of Legacy JEE Applications: Issues and Research Directions

Hafedh Mili, Ghizlane El-Boussaidi, Anas Shatnawi +4

Service-orientation views applications as orchestrations of independent software services that (1) implement functions that are reusable across many applications, (2) can be invoke…

cs.SE2019★ 4 cited

Static Code Analysis of Multilanguage Software Systems

Anas Shatnawi, Hafedh Mili, Manel Abdellatif +5

Identifying dependency call graphs of multilanguage software systems using static code analysis is challenging. The different languages used in developing today's systems often hav…

cs.SE2019★ 1 cited

MoMIT: Porting a JavaScript Interpreter on a Quarter Coin

Rodrigo Morales, Ruben Saborido, Yann-Gaël Guéhéneuc

The Internet of Things (IoT) is a network of physical, heterogeneous, connected devices providing services through private networks and the Internet. It connects a range of new dev…

cs.SE2019

A Machine-learning Based Ensemble Method For Anti-patterns Detection

Antoine Barbez, Foutse Khomh, Yann-Gaël Guéhéneuc

Anti-patterns are poor solutions to recurring design problems. Several empirical studies have highlighted their negative impact on program comprehension, maintainability, as well a…

cs.SE2019

Swarm Debugging: the Collective Intelligence on Interactive Debugging

Fabio Petrillo, Yann-Gaël Guéhéneuc, Marcelo Pimenta +2

One of the most important tasks in software maintenance is debugging. To start an interactive debugging session, developers usually set breakpoints in an integrated development env…