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20162026
most cited6-DoF Object Pose from Semantic Keypoints

34 citations · 161 across the 30 of their papers we have counts for

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cs.CV2026

Biomechanical 3D Body: Self-Supervised Distillation of Biomechanical Pose from a 3D Body Foundation Model

R. James Cotton, J. D. Peiffer, Lucinda Williamson +2

State-of-the-art monocular body recovery methods predict mesh vertices and angles on the corresponding kinematic tree, but their outputs lack biomechanically defined joint angles t…

cs.CV2026

Reconstructing Humans and Objects in Interaction using Large Reconstruction Models

Agniv Chatterjee, Georgios Pavlakos

Estimation of Human-Object Interactions in 3D (3D HOI) is a fundamental problem in 3D computer vision with applications in AR/VR, robotics, and embodied AI. However, reconstructing…

cs.CV2025

Age-Inclusive 3D Human Mesh Recovery for Action-Preserving Data Anonymization

Georgios Chatzichristodoulou, Niki Efthymiou, Panagiotis Filntisis +2

While three-dimensional (3D) shape and pose estimation is a highly researched area that has yielded significant advances, the resulting methods, despite performing well for the adu…

cs.CV2024★ 1 cited

Estimating Body and Hand Motion in an Ego-sensed World

Brent Yi, Vickie Ye, Maya Zheng +6

We present EgoAllo, a system for human motion estimation from a head-mounted device. Using only egocentric SLAM poses and images, EgoAllo guides sampling from a conditional diffusi…

cs.CV2024

Synergy and Synchrony in Couple Dances

Vongani Maluleke, Lea Müller, Jathushan Rajasegaran +4

This paper asks to what extent social interaction influences one's behavior. We study this in the setting of two dancers dancing as a couple. We first consider a baseline in which…

cs.CV2024

Reconstructing Hand-Held Objects in 3D from Images and Videos

Jane Wu, Georgios Pavlakos, Georgia Gkioxari +1

Objects manipulated by the hand (i.e., manipulanda) are particularly challenging to reconstruct from Internet videos. Not only does the hand occlude much of the object, but also th…

cs.CV2024★ 9 cited

InstantSplat: Sparse-view Gaussian Splatting in Seconds

Zhiwen Fan, Wenyan Cong, Kairun Wen +9

While neural 3D reconstruction has advanced substantially, its performance significantly degrades with sparse-view data, which limits its broader applicability, since SfM is often…

cs.CV2023★ 3 cited

Reconstructing Hands in 3D with Transformers

Georgios Pavlakos, Dandan Shan, Ilija Radosavovic +3

We present an approach that can reconstruct hands in 3D from monocular input. Our approach for Hand Mesh Recovery, HaMeR, follows a fully transformer-based architecture and can ana…

cs.CV2023★ 1 cited

GART: Gaussian Articulated Template Models

Jiahui Lei, Yufu Wang, Georgios Pavlakos +2

We introduce Gaussian Articulated Template Model GART, an explicit, efficient, and expressive representation for non-rigid articulated subject capturing and rendering from monocula…

cs.CV2023★ 3 cited

Generative Proxemics: A Prior for 3D Social Interaction from Images

Lea Müller, Vickie Ye, Georgios Pavlakos +2

Social interaction is a fundamental aspect of human behavior and communication. The way individuals position themselves in relation to others, also known as proxemics, conveys soci…

cs.CV2023★ 10 cited

Humans in 4D: Reconstructing and Tracking Humans with Transformers

Shubham Goel, Georgios Pavlakos, Jathushan Rajasegaran +2

We present an approach to reconstruct humans and track them over time. At the core of our approach, we propose a fully "transformerized" version of a network for human mesh recover…

cs.CV2023

Learning Articulated Shape with Keypoint Pseudo-labels from Web Images

Anastasis Stathopoulos, Georgios Pavlakos, Ligong Han +1

This paper shows that it is possible to learn models for monocular 3D reconstruction of articulated objects (e.g., horses, cows, sheep), using as few as 50-150 images labeled with…

cs.CV2023★ 1 cited

On the Benefits of 3D Pose and Tracking for Human Action Recognition

Jathushan Rajasegaran, Georgios Pavlakos, Angjoo Kanazawa +2

In this work we study the benefits of using tracking and 3D poses for action recognition. To achieve this, we take the Lagrangian view on analysing actions over a trajectory of hum…

cs.CV2023★ 2 cited

Decoupling Human and Camera Motion from Videos in the Wild

Vickie Ye, Georgios Pavlakos, Jitendra Malik +1

We propose a method to reconstruct global human trajectories from videos in the wild. Our optimization method decouples the camera and human motion, which allows us to place people…

cs.CV2022

The One Where They Reconstructed 3D Humans and Environments in TV Shows

Georgios Pavlakos, Ethan Weber, Matthew Tancik +1

TV shows depict a wide variety of human behaviors and have been studied extensively for their potential to be a rich source of data for many applications. However, the majority of…

cs.CV2022★ 8 cited

Semantic keypoint-based pose estimation from single RGB frames

Karl Schmeckpeper, Philip R. Osteen, Yufu Wang +6

This paper presents an approach to estimating the continuous 6-DoF pose of an object from a single RGB image. The approach combines semantic keypoints predicted by a convolutional…

cs.CV2021

Tracking People by Predicting 3D Appearance, Location & Pose

Jathushan Rajasegaran, Georgios Pavlakos, Angjoo Kanazawa +1

In this paper, we present an approach for tracking people in monocular videos, by predicting their future 3D representations. To achieve this, we first lift people to 3D from a sin…

cs.CV2021

Tracking People with 3D Representations

Jathushan Rajasegaran, Georgios Pavlakos, Angjoo Kanazawa +1

We present a novel approach for tracking multiple people in video. Unlike past approaches which employ 2D representations, we focus on using 3D representations of people, located i…

cs.CV2021

Probabilistic Modeling for Human Mesh Recovery

Nikos Kolotouros, Georgios Pavlakos, Dinesh Jayaraman +1

This paper focuses on the problem of 3D human reconstruction from 2D evidence. Although this is an inherently ambiguous problem, the majority of recent works avoid the uncertainty…

cs.CV2020★ 11 cited

Human Mesh Recovery from Multiple Shots

Georgios Pavlakos, Jitendra Malik, Angjoo Kanazawa

Videos from edited media like movies are a useful, yet under-explored source of information. The rich variety of appearance and interactions between humans depicted over a large te…

cs.CV2020

Independent Sign Language Recognition with 3D Body, Hands, and Face Reconstruction

Agelos Kratimenos, Georgios Pavlakos, Petros Maragos

Independent Sign Language Recognition is a complex visual recognition problem that combines several challenging tasks of Computer Vision due to the necessity to exploit and fuse in…

cs.CV2020

Monocular Expressive Body Regression through Body-Driven Attention

Vasileios Choutas, Georgios Pavlakos, Timo Bolkart +2

To understand how people look, interact, or perform tasks, we need to quickly and accurately capture their 3D body, face, and hands together from an RGB image. Most existing method…

cs.CV2020★ 1 cited

Coherent Reconstruction of Multiple Humans from a Single Image

Wen Jiang, Nikos Kolotouros, Georgios Pavlakos +2

In this work, we address the problem of multi-person 3D pose estimation from a single image. A typical regression approach in the top-down setting of this problem would first detec…

cs.CV2019

TexturePose: Supervising Human Mesh Estimation with Texture Consistency

Georgios Pavlakos, Nikos Kolotouros, Kostas Daniilidis

This work addresses the problem of model-based human pose estimation. Recent approaches have made significant progress towards regressing the parameters of parametric human body mo…