activity
20172026
most citedNovices' Learning Barriers When Using Code Examples in Open-Ended Programming

19 citations · 48 across the 7 of their papers we have counts for

collaborators

9 papers

cs.AI2026

Learning Explainable Representations of Complex Game-playing Strategies

Abhijeet Krishnan, Colin M. Potts, Arnav Jhala +3

As part of learning to play complex games, human players develop develop abstractions for concepts and strategies of gameplay consistent with game rules to improve their performanc…

cs.HC2021★ 19 cited

Novices' Learning Barriers When Using Code Examples in Open-Ended Programming

Wengran Wang, Archit Kwatra, James Skripchuk +5

Open-ended programming increases students' motivation by allowing them to solve authentic problems and connect programming to their own interests. However, such open-ended projects…

cs.LG2021

Towards Action Model Learning for Player Modeling

Abhijeet Krishnan, Aaron Williams, Chris Martens

Player modeling attempts to create a computational model which accurately approximates a player's behavior in a game. Most player modeling techniques rely on domain knowledge and a…

cs.PL2018★ 9 cited

A Resourceful Reframing of Behavior Trees

Chris Martens, Eric Butler, Joseph C. Osborn

Designers of autonomous agents, whether in physical or virtual environments, need to express nondeterminisim, failure, and parallelism in behaviors, as well as accounting for synch…

cs.CL2018★ 1 cited

"How Was Your Weekend?" A Generative Model of Phatic Conversation

Hannah Morrison, Chris Martens

Unspoken social rules, such as those that govern choosing a proper discussion topic and when to change discussion topics, guide conversational behaviors. We propose a computational…

cs.HC2017★ 10 cited

A Common Framework for Audience Interactivity

Alina Striner, Sasha Azad, Chris Martens

Audience interactivity is interpreted differently across domains. This research develops a framework to describe audience interactivity across a broad range of experiences. We buil…