activity
20172021
most citedNovices' Learning Barriers When Using Code Examples in Open-Ended Programming

19 citations · 22 across the 3 of their papers we have counts for

collaborators

6 papers

cs.HC202119 cited

Novices' Learning Barriers When Using Code Examples in Open-Ended Programming

Wengran Wang, Archit Kwatra, James Skripchuk +5

Open-ended programming increases students' motivation by allowing them to solve authentic problems and connect programming to their own interests. However, such open-ended projects…

cs.LG2021

Towards Action Model Learning for Player Modeling

Abhijeet Krishnan, Aaron Williams, Chris Martens

Player modeling attempts to create a computational model which accurately approximates a player's behavior in a game. Most player modeling techniques rely on domain knowledge and a…

cs.PL2018

A Resourceful Reframing of Behavior Trees

Chris Martens, Eric Butler, Joseph C. Osborn

Designers of autonomous agents, whether in physical or virtual environments, need to express nondeterminisim, failure, and parallelism in behaviors, as well as accounting for synch…

cs.CL2018

"How Was Your Weekend?" A Generative Model of Phatic Conversation

Hannah Morrison, Chris Martens

Unspoken social rules, such as those that govern choosing a proper discussion topic and when to change discussion topics, guide conversational behaviors. We propose a computational…

cs.CL2017

A Generative Model of Group Conversation

Hannah Morrison, Chris Martens

Conversations with non-player characters (NPCs) in games are typically confined to dialogue between a human player and a virtual agent, where the conversation is initiated and cont…

cs.PL20173 cited

Languages of Play: Towards semantic foundations for game interfaces

Chris Martens, Matthew A. Hammer

Formal models of games help us account for and predict behavior, leading to more robust and innovative designs. While the games research community has proposed many formalisms for…