19 citations · 48 across the 7 of their papers we have counts for
9 papers
Learning Explainable Representations of Complex Game-playing Strategies
Abhijeet Krishnan, Colin M. Potts, Arnav Jhala +3
As part of learning to play complex games, human players develop develop abstractions for concepts and strategies of gameplay consistent with game rules to improve their performanc…
Novices' Learning Barriers When Using Code Examples in Open-Ended Programming
Wengran Wang, Archit Kwatra, James Skripchuk +5
Open-ended programming increases students' motivation by allowing them to solve authentic problems and connect programming to their own interests. However, such open-ended projects…
Towards Action Model Learning for Player Modeling
Abhijeet Krishnan, Aaron Williams, Chris Martens
Player modeling attempts to create a computational model which accurately approximates a player's behavior in a game. Most player modeling techniques rely on domain knowledge and a…
A Resourceful Reframing of Behavior Trees
Chris Martens, Eric Butler, Joseph C. Osborn
Designers of autonomous agents, whether in physical or virtual environments, need to express nondeterminisim, failure, and parallelism in behaviors, as well as accounting for synch…
"How Was Your Weekend?" A Generative Model of Phatic Conversation
Hannah Morrison, Chris Martens
Unspoken social rules, such as those that govern choosing a proper discussion topic and when to change discussion topics, guide conversational behaviors. We propose a computational…
A Common Framework for Audience Interactivity
Alina Striner, Sasha Azad, Chris Martens
Audience interactivity is interpreted differently across domains. This research develops a framework to describe audience interactivity across a broad range of experiences. We buil…
A Generative Model of Group Conversation
Hannah Morrison, Chris Martens
Conversations with non-player characters (NPCs) in games are typically confined to dialogue between a human player and a virtual agent, where the conversation is initiated and cont…
Deriving Quests from Open World Mechanics
Ryan Alexander, Chris Martens
Open world games present players with more freedom than games with linear progression structures. However, without clearly-defined objectives, they often leave players without a se…
Languages of Play: Towards semantic foundations for game interfaces
Chris Martens, Matthew A. Hammer
Formal models of games help us account for and predict behavior, leading to more robust and innovative designs. While the games research community has proposed many formalisms for…