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20162026
most citedDeep Decentralized Multi-task Multi-Agent Reinforcement Learning under Partial Observability

180 citations · 578 across the 40 of their papers we have counts for

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10 papers · 1 filter

cs.LG2025

Multi-Agent Reinforcement Learning for Sample-Efficient Deep Neural Network Mapping

Srivatsan Krishnan, Jason Jabbour, Dan Zhang +4

Mapping deep neural networks (DNNs) to hardware is critical for optimizing latency, energy consumption, and resource utilization, making it a cornerstone of high-performance accele…

cs.LG2024

Beyond Thumbs Up/Down: Untangling Challenges of Fine-Grained Feedback for Text-to-Image Generation

Katherine M. Collins, Najoung Kim, Yonatan Bitton +15

Human feedback plays a critical role in learning and refining reward models for text-to-image generation, but the optimal form the feedback should take for learning an accurate rew…

cs.LG2022★ 1 cited

Beyond Rewards: a Hierarchical Perspective on Offline Multiagent Behavioral Analysis

Shayegan Omidshafiei, Andrei Kapishnikov, Yannick Assogba +2

Each year, expert-level performance is attained in increasingly-complex multiagent domains, where notable examples include Go, Poker, and StarCraft II. This rapid progression is ac…

cs.LG2021★ 2 cited

Time-series Imputation of Temporally-occluded Multiagent Trajectories

Shayegan Omidshafiei, Daniel Hennes, Marta Garnelo +8

In multiagent environments, several decision-making individuals interact while adhering to the dynamics constraints imposed by the environment. These interactions, combined with th…

cs.LG2020★ 10 cited

Real World Games Look Like Spinning Tops

Wojciech Marian Czarnecki, Gauthier Gidel, Brendan Tracey +4

This paper investigates the geometrical properties of real world games (e.g. Tic-Tac-Toe, Go, StarCraft II). We hypothesise that their geometrical structure resemble a spinning top…

cs.LG2019★ 105 cited

OpenSpiel: A Framework for Reinforcement Learning in Games

Marc Lanctot, Edward Lockhart, Jean-Baptiste Lespiau +24

OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games. OpenSpiel supports n-player (single- and multi…

cs.LG2019★ 11 cited

Neural Replicator Dynamics

Daniel Hennes, Dustin Morrill, Shayegan Omidshafiei +8

Policy gradient and actor-critic algorithms form the basis of many commonly used training techniques in deep reinforcement learning. Using these algorithms in multiagent environmen…

cs.LG2019

Policy Distillation and Value Matching in Multiagent Reinforcement Learning

Samir Wadhwania, Dong-Ki Kim, Shayegan Omidshafiei +1

Multiagent reinforcement learning algorithms (MARL) have been demonstrated on complex tasks that require the coordination of a team of multiple agents to complete. Existing works h…

cs.LG2019★ 8 cited

Learning Hierarchical Teaching Policies for Cooperative Agents

Dong-Ki Kim, Miao Liu, Shayegan Omidshafiei +7

Collective learning can be greatly enhanced when agents effectively exchange knowledge with their peers. In particular, recent work studying agents that learn to teach other teamma…

cs.LG2017★ 180 cited

Deep Decentralized Multi-task Multi-Agent Reinforcement Learning under Partial Observability

Shayegan Omidshafiei, Jason Pazis, Christopher Amato +2

Many real-world tasks involve multiple agents with partial observability and limited communication. Learning is challenging in these settings due to local viewpoints of agents, whi…