3 papers
cs.GR2025
3DiFACE: Synthesizing and Editing Holistic 3D Facial Animation
Balamurugan Thambiraja, Malte Prinzler, Sadegh Aliakbarian +2
Creating personalized 3D animations with precise control and realistic head motions remains challenging for current speech-driven 3D facial animation methods. Editing these animati…
cs.CV2024
GASP: Gaussian Avatars with Synthetic Priors
Jack Saunders, Charlie Hewitt, Yanan Jian +8
Gaussian Splatting has changed the game for real-time photo-realistic rendering. One of the most popular applications of Gaussian Splatting is to create animatable avatars, known a…
cs.CV2024
Look Ma, no markers: holistic performance capture without the hassle
Charlie Hewitt, Fatemeh Saleh, Sadegh Aliakbarian +8
We tackle the problem of highly-accurate, holistic performance capture for the face, body and hands simultaneously. Motion-capture technologies used in film and game production typ…