2 citations · 5 across the 6 of their papers we have counts for
7 papers
Seeing through the Eyes of AI: Situated Explainability in Augmented Reality
Ana Stanescu, Lucchas Ribeiro Skreinig, Tobias Langlotz +5
Explainable Artificial Intelligence (AI) enables humans to understand and interpret decisions of AI models. Instead of having a black box, explainability supports humans in underst…
OUGS: Active View Selection via Object-aware Uncertainty Estimation in 3DGS
Haiyi Li, Qi Chen, Denis Kalkofen +1
Recent advances in 3D Gaussian Splatting (3DGS) have achieved state-of-the-art results for novel view synthesis. However, efficiently capturing high-fidelity reconstructions of spe…
See What I Mean? Mobile Eye-Perspective Rendering for Optical See-through Head-mounted Displays
Gerlinde Emsenhuber, Tobias Langlotz, Denis Kalkofen +1
Image-based scene understanding allows Augmented Reality systems to provide contextual visual guidance in unprepared, real-world environments. While effective on video see-through…
XR Prototyping of Mixed Reality Visualizations: Compensating Interaction Latency for a Medical Imaging Robot
Jan Hendrik Plümer, Kevin Yu, Ulrich Eck +4
Researching novel user experiences in medicine is challenging due to limited access to equipment and strict ethical protocols. Extended Reality (XR) simulation technologies offer a…
DeepDR: Deep Structure-Aware RGB-D Inpainting for Diminished Reality
Christina Gsaxner, Shohei Mori, Dieter Schmalstieg +4
Diminished reality (DR) refers to the removal of real objects from the environment by virtually replacing them with their background. Modern DR frameworks use inpainting to halluci…
Enabling and Assessing Trust when Cooperating with Robots in Disaster Response (EASIER)
Laurent Frering, Matthias Eder, Bettina Kubicek +5
This paper presents a conceptual overview of the EASIER project and its scope. EASIER focuses on supporting emergency forces in disaster response scenarios with a semi-autonomous m…
Adaptive User Perspective Rendering for Handheld Augmented Reality
Peter Mohr, Markus Tatzgern, Jens Grubert +2
Handheld Augmented Reality commonly implements some variant of magic lens rendering, which turns only a fraction of the user's real environment into AR while the rest of the enviro…