activity
20162021
most citedA Deep Reinforcement Learning Based Approach for Cost- and Energy-Aware Multi-Flow Mobile Data Offloading

69 citations · 310 across the 26 of their papers we have counts for

collaborators
Showing cs.MMShow all

6 papers · 1 filter

cs.MM2021★ 3 cited

A QoE Model in Point Cloud Video Streaming

Jie Li, Xiao Wang, Zhi Liu +1

Point cloud video has been widely used by augmented reality (AR) and virtual reality (VR) applications as it allows users to have an immersive experience of six degrees of freedom…

cs.MM2021★ 25 cited

Adaptive Streaming of 360 Videos with Perfect, Imperfect, and Unknown FoV Viewing Probabilities in Wireless Networks

Lingzhi Zhao, Ying Cui, Zhi Liu +2

This paper investigates adaptive streaming of one or multiple tiled 360 videos from a multi-antenna base station (BS) to one or multiple single-antenna users, respectively, in a mu…

cs.MM2021★ 1 cited

Optimal Transmission of Multi-Quality Tiled 360 VR Video in MIMO-OFDMA Systems

Chengjun Guo, Ying Cui, Zhi Liu +1

In this paper, we study the optimal transmission of a multi-quality tiled 360 virtual reality (VR) video from a multi-antenna server (e.g., access point or base station) to multipl…

cs.MM2020★ 6 cited

Joint Communication and Computational Resource Allocation for QoE-driven Point Cloud Video Streaming

Jie Li, Cong Zhang, Zhi Liu +2

Point cloud video is the most popular representation of hologram, which is the medium to precedent natural content in VR/AR/MR and is expected to be the next generation video. Poin…

cs.MM2020

QoE-driven Coupled Uplink and Downlink Rate Adaptation for 360-degree Video Live Streaming

Jie Li, Ransheng Feng, Zhi Liu +2

360-degree video provides an immersive 360-degree viewing experience and has been widely used in many areas. The 360-degree video live streaming systems involve capturing, compress…

cs.MM2017

Multi-Stream Switching for Interactive Virtual Reality Video Streaming

Gene Cheung, Zhi Liu, Zhiyou Ma +1

Virtual reality (VR) video provides an immersive 360 viewing experience to a user wearing a head-mounted display: as the user rotates his head, correspondingly different fields-of-…