activity
20172026
most citedA New Representation of Skeleton Sequences for 3D Action Recognition

790 citations · 1.1k across the 9 of their papers we have counts for

collaborators

11 papers

cs.SD2026

SAVU-BENCH: A Real-World Benchmark for Spatial Audio-Visual Understanding

Yu Chen, Ruihang Liu, Yangguang Xu +5

Spatial audio-visual understanding requires models to recognize not only what is present, but also where events occur and how they relate across modalities. Existing benchmarks oft…

cs.CV2026

NeuralSRNF: Neural Square Root Normal Fields for the Statistical Shape Analysis and Generation of Nonrigid 3D and 4D Objects

Awais Nizamani, Hamid Laga, Guanjin Wang +3

We introduce NeuralSRNF, a novel framework for the statistical shape analysis and generation of genus-zero 3D and 4D objects that undergo nonrigid deformations. Traditional methods…

cs.CV2026

Learning Structured Visual Compositional Representations for Weakly Supervised Referring Expression Comprehension

Lian Xu, Mohammed Bennamoun, Farid Boussaid +3

Referring expression comprehension (REC) aims to localize the object in an image described by natural language. In Weakly supervised REC (WREC), existing approaches primarily opera…

cs.CV2026

SkelHCC: A Hyperbolic CLIP-Driven Cache Adaptation Framework for Skeleton-based One-Shot Action Recognition

Yanan Liu, Anqi Zhu, Jingmin Zhu +6

Skeleton-based action recognition aims to understand human behaviors from body joint sequences and is especially challenging in the one-shot setting, where only a single labeled ex…

cs.CV2026

SkeletonContext: Skeleton-side Context Prompt Learning for Zero-Shot Skeleton-based Action Recognition

Ning Wang, Tieyue Wu, Naeha Sharif +5

Zero-shot skeleton-based action recognition aims to recognize unseen actions by transferring knowledge from seen categories through semantic descriptions. Most existing methods typ…

cs.CV2026

Controllable Complex Human Motion Video Generation via Text-to-Skeleton Cascades

Ashkan Taghipour, Morteza Ghahremani, Zinuo Li +3

Generating videos of complex human motions such as flips, cartwheels, and martial arts remains challenging for current video diffusion models. Text-only conditioning is temporally…

cs.CV2020★ 346 cited

A Survey on Deep Learning Techniques for Stereo-based Depth Estimation

Hamid Laga, Laurent Valentin Jospin, Farid Boussaid +1

Estimating depth from RGB images is a long-standing ill-posed problem, which has been explored for decades by the computer vision, graphics, and machine learning communities. Among…

cs.LG2017★ 1 cited

Exploiting Layerwise Convexity of Rectifier Networks with Sign Constrained Weights

Senjian An, Farid Boussaid, Mohammed Bennamoun +1

By introducing sign constraints on the weights, this paper proposes sign constrained rectifier networks (SCRNs), whose training can be solved efficiently by the well known majoriza…

cs.LG2017★ 2 cited

On the Compressive Power of Deep Rectifier Networks for High Resolution Representation of Class Boundaries

Senjian An, Mohammed Bennamoun, Farid Boussaid

This paper provides a theoretical justification of the superior classification performance of deep rectifier networks over shallow rectifier networks from the geometrical perspecti…

cs.LG2017★ 2 cited

From Deep to Shallow: Transformations of Deep Rectifier Networks

Senjian An, Farid Boussaid, Mohammed Bennamoun +1

In this paper, we introduce transformations of deep rectifier networks, enabling the conversion of deep rectifier networks into shallow rectifier networks. We subsequently prove th…

cs.CV2017★ 790 cited

A New Representation of Skeleton Sequences for 3D Action Recognition

Qiuhong Ke, Mohammed Bennamoun, Senjian An +2

This paper presents a new method for 3D action recognition with skeleton sequences (i.e., 3D trajectories of human skeleton joints). The proposed method first transforms each skele…