2 papers
cs.CV2026
StateFlow: Building, Evolving, and Accessing 3D World States for Previsualization
Yuyang Yin, Zixiang Li, Longxuan Deng +11
Previsualization is an intermediate layer between ideas and production in film, games, architecture, and urban design. It lets creators iteratively refine scenes, actions, cameras,…
cs.CV2026
L2D2-GS: Learning to Densify for Feedforward Dynamic Gaussian Scene Reconstruction
Zetian Song, Chenming Wu, Junnan Liu +6
High-fidelity reconstruction of dynamic urban environments is a cornerstone of autonomous driving simulation and large-scale world modeling. While 3D Gaussian Splatting (3DGS) has…