activity
20242026
collaborators

13 papers

cs.CV2026

StateFlow: Building, Evolving, and Accessing 3D World States for Previsualization

Yuyang Yin, Zixiang Li, Longxuan Deng +11

Previsualization is an intermediate layer between ideas and production in film, games, architecture, and urban design. It lets creators iteratively refine scenes, actions, cameras,…

cs.CV2026

Edit in 2D, Verify in 3D: Reinforcement Learning for Multi-view Consistent Scene Editing

Jiyuan Wang, Chunyu Lin, Lei Sun +8

Leveraging the priors of 2D diffusion models for 3D editing has emerged as a promising paradigm. However, multi-view consistency remains challenging in edited results, and the extr…

cs.CV2026

HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds

Team HY-World, Chenjie Cao, Xuhui Zuo +42

We introduce HY-World 2.0, a multi-modal world model framework that advances our prior project HY-World 1.0. HY-World 2.0 accommodates diverse input modalities, including text prom…

cs.CV2026

FlowScene: Style-Consistent Indoor Scene Generation with Multimodal Graph Rectified Flow

Zhifei Yang, Guangyao Zhai, Keyang Lu +6

Scene generation has extensive industrial applications, demanding both high realism and precise control over geometry and appearance. Language-driven retrieval methods compose plau…

cs.CV2026

CLIP-GS: Unifying Vision-Language Representation with 3D Gaussian Splatting

Siyu Jiao, Haoye Dong, Yuyang Yin +5

Recent works in 3D multimodal learning have made remarkable progress. However, typically 3D multimodal models are only capable of handling point clouds. Compared to the emerging 3D…

cs.CV2025

StereoWorld: Geometry-Aware Monocular-to-Stereo Video Generation

Ke Xing, Xiaojie Jin, Longfei Li +8

The growing adoption of XR devices has fueled strong demand for high-quality stereo video, yet its production remains costly and artifact-prone. To address this challenge, we prese…