4 papers
Inter-Reflective Gaussian Splatting for Robust and Efficient Inverse Rendering
Chun Gu, Xiaofei Wei, Zixuan Zeng +2
Faithful inverse rendering requires visibility and indirect radiance to explain secondary illumination and inter-reflection, yet rasterization-oriented Gaussian representations do…
IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracing
Chun Gu, Xiaofei Wei, Zixuan Zeng +2
In inverse rendering, accurately modeling visibility and indirect radiance for incident light is essential for capturing secondary effects. Due to the absence of a powerful Gaussia…
Reflective Gaussian Splatting
Yuxuan Yao, Zixuan Zeng, Chun Gu +2
Novel view synthesis has experienced significant advancements owing to increasingly capable NeRF- and 3DGS-based methods. However, reflective object reconstruction remains challeng…
Evaluating Modern Approaches in 3D Scene Reconstruction: NeRF vs Gaussian-Based Methods
Yiming Zhou, Zixuan Zeng, Andi Chen +7
Exploring the capabilities of Neural Radiance Fields (NeRF) and Gaussian-based methods in the context of 3D scene reconstruction, this study contrasts these modern approaches with…