2 papers
cs.CV2025
PrismGS: Physically-Grounded Anti-Aliasing for High-Fidelity Large-Scale 3D Gaussian Splatting
Houqiang Zhong, Zhenglong Wu, Sihua Fu +5
3D Gaussian Splatting (3DGS) has recently enabled real-time photorealistic rendering in compact scenes, but scaling to large urban environments introduces severe aliasing artifacts…
cs.CV2025
4DGC: Rate-Aware 4D Gaussian Compression for Efficient Streamable Free-Viewpoint Video
Qiang Hu, Zihan Zheng, Houqiang Zhong +5
3D Gaussian Splatting (3DGS) has substantial potential for enabling photorealistic Free-Viewpoint Video (FVV) experiences. However, the vast number of Gaussians and their associate…