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From the 1 of 8 linked papers with an AI index.

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8 papers

cs.CV2026

Surfsvr: 2D Surface Priors as 3D Geometric Regularizers for Sparse Voxel Reconstruction

Yan Di, Chengxi Li, Yaoxing Wang +7

Sparse voxel reconstruction offers an efficient representation for high-fidelity 3D modeling, yet its geometry is commonly optimized from local photometric evidence and discrete vi…

cs.RO2026

Hierarchical and Holistic Open-Vocabulary Functional 3D Scene Graphs for Indoor Spaces

Xinggang Hu, Chenyangguang Zhang, Alexandros Delitzas +4

The paper introduces a method to build detailed, hierarchical functional 3D scene graphs for indoor environments, using open‑vocabulary visual grounding and temporal graph optimiza…

cs.CV2026

HINT: Hierarchical Interaction Modeling for Autoregressive Multi-Human Motion Generation

Mengge Liu, Yan Di, Gu Wang +4

Text-driven multi-human motion generation with complex interactions remains a challenging problem. Despite progress in performance, existing offline methods that generate fixed-len…

cs.CV2025

Street Gaussians without 3D Object Tracker

Ruida Zhang, Chengxi Li, Chenyangguang Zhang +5

Realistic scene reconstruction in driving scenarios poses significant challenges due to fast-moving objects. Most existing methods rely on labor-intensive manual labeling of object…

cs.CV2025

GFreeDet: Exploiting Gaussian Splatting and Foundation Models for Model-free Unseen Object Detection in the BOP Challenge 2024

Xingyu Liu, Gu Wang, Chengxi Li +4

We present GFreeDet, an unseen object detection approach that leverages Gaussian splatting and vision Foundation models under model-free setting. Unlike existing methods that rely…

cs.CV2025

Open-Vocabulary Functional 3D Scene Graphs for Real-World Indoor Spaces

Chenyangguang Zhang, Alexandros Delitzas, Fangjinhua Wang +4

We introduce the task of predicting functional 3D scene graphs for real-world indoor environments from posed RGB-D images. Unlike traditional 3D scene graphs that focus on spatial…