activity
20242026
collaborators

7 papers

cs.RO2026

Real2Sim2Real for Vision-Language-Action Manipulation: An AMD ROCm-Based Pipeline

Qing Yang, Xun Wang, Ziguan Wang +3

Physical AI -- the integration of large vision-language-action (VLA) models with embodied agents that act in the real world -- has emerged as the next major frontier for AI, echoed…

cs.GR2025

TagSplat: Topology-Aware Gaussian Splatting for Dynamic Mesh Modeling and Tracking

Hanzhi Guo, Dongdong Weng, Mo Su +3

Topology-consistent dynamic model sequences are essential for applications such as animation and model editing. However, existing 4D reconstruction methods face challenges in gener…

cs.GR2025

LoDAvatar: Hierarchical Embedding and Selective Detail Enhancement for Adaptive Levels of Detail Gaussian Avatars

Xiaonuo Dongye, Hanzhi Guo, Le Luo +5

With the advancement of virtual reality, the demand for 3D human avatars is increasing. The emergence of Gaussian Splatting technology has enabled the rendering of Gaussian avatars…

cs.GR2025

PS-GS: Gaussian Splatting for Multi-View Photometric Stereo

Yixiao Chen, Bin Liang, Hanzhi Guo +3

Integrating inverse rendering with multi-view photometric stereo (MVPS) yields more accurate 3D reconstructions than the inverse rendering approaches that rely on fixed environment…

cs.GR2025

STGA: Selective-Training Gaussian Head Avatars

Hanzhi Guo, Yixiao Chen, Dongye Xiaonuo +3

We propose selective-training Gaussian head avatars (STGA) to enhance the details of dynamic head Gaussian. The dynamic head Gaussian model is trained based on the FLAME parameteri…

cs.CV2024

Motion Generation Review: Exploring Deep Learning for Lifelike Animation with Manifold

Jiayi Zhao, Dongdong Weng, Qiuxin Du +1

Human motion generation involves creating natural sequences of human body poses, widely used in gaming, virtual reality, and human-computer interaction. It aims to produce lifelike…