1.4k citations · 5.4k across the 71 of their papers we have counts for
4 papers · 2 filters
Games as a Platform for Student Participation in Authentic Scientific Research
Rikke Magnussen, Sidse Damgaard Hansen, Tilo Planke +1
This paper presents results from the design and testing of an educational version of Quantum Moves, a Scientific Discovery Game that allows players to help solve authentic scientif…
Virtual learning environment for interactive engagement with advanced quantum mechanics
Mads Kock Pedersen, Birk Skyum, Robert Heck +4
A virtual learning environment can engage university students in the learning process in ways that the traditional lectures and lab formats can not. We present our virtual learning…
Play or science?: a study of learning and framing in crowdscience games
Andreas Lieberoth, Mads Kock Pedersen, Jacob Sherson
Crowdscience games may hold unique potentials as learning opportunities compared to games made for fun or education. They are part of an actual science problem solving process: By…
Gamification of Quantum Mechanics Teaching
Ole Eggers Bjælde, Mads Kock Pedersen, Jacob Sherson
In this small scale study we demonstrate how a gamified teaching setup can be used effectively to support student learning in a quantum mechanics course. The quantum mechanics game…