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cs.HC2024

Reproduction of High-frequency Vibration Experience by a Sensory Equivalent Conversion Method for the Standard Haptic SDK of Meta Quest 3

Daito Igarashi, Masashi Konyo, Satoshi Tadokoro

In recent years, there has been a growing demand for realistic haptic experiences in VR. This study employs the Intensity Segment Modulation (ISM) method to convert high-frequency…

cs.HC2024

Out-of-body Localization of Virtual Vibration Sources Using a Limited Numbers of Transducers on the Torso

Gen Ohara, Masashi Konyo, Satoshi Tadokoro

Stereohaptic vibration is an innovative vibrotactile technology that extends the conventional tactile localization to the surrounding space, representing a virtual vibration source…

cs.HC2024

Measurement and Interpolation for Data-Driven Pressure Distribution Rendering on a Finger Pad

Kazuya Sase, Rei Onodera, Hikaru Nagano +1

We propose a data-driven pressure distribution rendering method that uses the interpolation of experimentally obtained pressure values. The pressure data were collected using a pre…

cs.HC2024

Presenting the Sense of Effort through Vibration Based on Force Estimated by Inverse Dynamics in Videos

Ryoma Akai, Masashi Konyo, Satoshi Tadokoro

We present the sense of effort through vibration to help the video viewer understand how the person in the video moves the body. We suppose sense of effort is related to force, so…

cs.HC2024

Skill Transfer System that Visualizes and Presents Tactile Information in an AR Environment

Takaya Nida, Masamune Waga, Yuta Hamada +4

In recent years, the lack of successors for traditional skills has become an issue. To solve this problem, we propose a skill transfer system that presents tactile information in s…