5 papers · 1 filter
Reproduction of High-frequency Vibration Experience by a Sensory Equivalent Conversion Method for the Standard Haptic SDK of Meta Quest 3
Daito Igarashi, Masashi Konyo, Satoshi Tadokoro
In recent years, there has been a growing demand for realistic haptic experiences in VR. This study employs the Intensity Segment Modulation (ISM) method to convert high-frequency…
Out-of-body Localization of Virtual Vibration Sources Using a Limited Numbers of Transducers on the Torso
Gen Ohara, Masashi Konyo, Satoshi Tadokoro
Stereohaptic vibration is an innovative vibrotactile technology that extends the conventional tactile localization to the surrounding space, representing a virtual vibration source…
Measurement and Interpolation for Data-Driven Pressure Distribution Rendering on a Finger Pad
Kazuya Sase, Rei Onodera, Hikaru Nagano +1
We propose a data-driven pressure distribution rendering method that uses the interpolation of experimentally obtained pressure values. The pressure data were collected using a pre…
Presenting the Sense of Effort through Vibration Based on Force Estimated by Inverse Dynamics in Videos
Ryoma Akai, Masashi Konyo, Satoshi Tadokoro
We present the sense of effort through vibration to help the video viewer understand how the person in the video moves the body. We suppose sense of effort is related to force, so…
Skill Transfer System that Visualizes and Presents Tactile Information in an AR Environment
Takaya Nida, Masamune Waga, Yuta Hamada +4
In recent years, the lack of successors for traditional skills has become an issue. To solve this problem, we propose a skill transfer system that presents tactile information in s…