168 citations · 177 across the 3 of their papers we have counts for
3 papers
Slanted Stixels: A way to represent steep streets
Daniel Hernandez-Juarez, Lukas Schneider, Pau Cebrian +6
This work presents and evaluates a novel compact scene representation based on Stixels that infers geometric and semantic information. Our approach overcomes the previous rather re…
GPU-accelerated real-time stixel computation
Daniel Hernandez-Juarez, Antonio Espinosa, David Vázquez +2
The Stixel World is a medium-level, compact representation of road scenes that abstracts millions of disparity pixels into hundreds or thousands of stixels. The goal of this work i…
Embedded real-time stereo estimation via Semi-Global Matching on the GPU
Daniel Hernandez-Juarez, Alejandro Chacón, Antonio Espinosa +3
Dense, robust and real-time computation of depth information from stereo-camera systems is a computationally demanding requirement for robotics, advanced driver assistance systems…