38 citations · 69 across the 8 of their papers we have counts for
4 papers · 1 filter
One Noise to Rule Them All: Learning a Unified Model of Spatially-Varying Noise Patterns
Arman Maesumi, Dylan Hu, Krishi Saripalli +4
Procedural noise is a fundamental component of computer graphics pipelines, offering a flexible way to generate textures that exhibit "natural" random variation. Many different typ…
Explorable Mesh Deformation Subspaces from Unstructured Generative Models
Arman Maesumi, Paul Guerrero, Vladimir G. Kim +4
Exploring variations of 3D shapes is a time-consuming process in traditional 3D modeling tools. Deep generative models of 3D shapes often feature continuous latent spaces that can,…
Editing Motion Graphics Video via Motion Vectorization and Transformation
Sharon Zhang, Jiaju Ma, Jiajun Wu +2
Motion graphics videos are widely used in Web design, digital advertising, animated logos and film title sequences, to capture a viewer's attention. But editing such video is chall…
ShapeCoder: Discovering Abstractions for Visual Programs from Unstructured Primitives
R. Kenny Jones, Paul Guerrero, Niloy J. Mitra +1
Programs are an increasingly popular representation for visual data, exposing compact, interpretable structure that supports manipulation. Visual programs are usually written in do…