2 papers
cs.CV2025
From Volume Rendering to 3D Gaussian Splatting: Theory and Applications
Vitor Pereira Matias, Daniel Perazzo, Vinicius Silva +4
The problem of 3D reconstruction from posed images is undergoing a fundamental transformation, driven by continuous advances in 3D Gaussian Splatting (3DGS). By modeling scenes exp…
cs.CV2025
FLOWING: Implicit Neural Flows for Structure-Preserving Morphing
Arthur Bizzi, Matias Grynberg, Vitor Matias +7
Morphing is a long-standing problem in vision and computer graphics, requiring a time-dependent warping for feature alignment and a blending for smooth interpolation. Recently, mul…