activity
20162023
collaborators

5 papers

cs.DC2023

Accelerating Range Minimum Queries with Ray Tracing Cores

Enzo Meneses, Cristóbal A. Navarro, Héctor Ferrada +1

During the last decade GPU technology has shifted from pure general purpose computation to the inclusion of application specific integrated circuits (ASICs), such as Tensor Cores a…

cs.DC2023

An Evaluation of GPU Filters for Accelerating the 2D Convex Hull

Roberto Carrasco, Héctor Ferrada, Cristóbal A. Navarro +1

The Convex Hull algorithm is one of the most important algorithms in computational geometry, with many applications such as in computer graphics, robotics, and data mining. Despite…

cs.DC2022

GPU Voronoi Diagrams for Random Moving Seeds

Rodrigo Stevenson, Cristóbal A. Navarro

The Voronoi Diagram is a geometrical structure that is widely used in scientific or technological applications where proximity is a relevant aspect to consider, and it also resembl…

cs.DC2016

Possibilities of Recursive GPU Mapping for Discrete Orthogonal Simplices

Cristóbal A. Navarro, Benjamín Bustos, Nancy Hitscheld

The problem of parallel thread mapping is studied for the case of discrete orthogonal -simplices. The possibility of a time recursive block-space map $λ: \mathbb{Z}^m \ma…

cs.DC2016

A Non-linear GPU Thread Map for Triangular Domains

Cristóbal A. Navarro, Benjamín Bustos, Nancy Hitschfeld

There is a stage in the GPU computing pipeline where a grid of thread-blocks, in \textit{parallel space}, is mapped onto the problem domain, in \textit{data space}. Since the paral…