4 papers
Re-Activating Frozen Primitives for 3D Gaussian Splatting
Yuxin Cheng, Binxiao Huang, Wenyong Zhou +4
3D Gaussian Splatting (3D-GS) achieves real-time photorealistic novel view synthesis, yet struggles with complex scenes due to over-reconstruction artifacts, manifesting as local b…
Perspective-aware 3D Gaussian Inpainting with Multi-view Consistency
Yuxin Cheng, Binxiao Huang, Taiqiang Wu +5
3D Gaussian inpainting, a critical technique for numerous applications in virtual reality and multimedia, has made significant progress with pretrained diffusion models. However, e…
Decomposing Densification in Gaussian Splatting for Faster 3D Scene Reconstruction
Binxiao Huang, Zhengwu Liu, Ngai Wong
3D Gaussian Splatting (GS) has emerged as a powerful representation for high-quality scene reconstruction, offering compelling rendering quality. However, the training process of G…
Hybrid Mesh-Gaussian Representation for Efficient Indoor Scene Reconstruction
Binxiao Huang, Zhihao Li, Shiyong Liu +7
3D Gaussian splatting (3DGS) has demonstrated exceptional performance in image-based 3D reconstruction and real-time rendering. However, regions with complex textures require numer…