collaborators

6 papers

cs.GR2026

Occlusion-Point Reuse for Ray-Traced Ambient Occlusion and Shadow

Haojie Jin, Fujia Su, Zehui Lin +9

Ambient occlusion (AO) and soft shadows are critical visibility cues for spatial perception in real-time rendering. Hardware ray tracing provides a direct way to evaluate these eff…

cs.GR2026

ChronoGS: Disentangling Invariants and Changes in Multi-Period Scenes

Zhongtao Wang, Jiaqi Dai, Qingtian Zhu +8

Multi-period image collections are common in real-world applications. Cities are re-scanned for mapping, construction sites are revisited for progress tracking, and natural regions…

cs.GR2026

BlitzGS: City-Scale Gaussian Splatting at Lightning Speed

Zhongtao Wang, Huishan Au, Yilong Li +6

Large-scale 3D Gaussian Splatting underpins digital twins, simulation, and aerial mapping, yet city-scale training remains computationally expensive even with multi-GPU execution b…

cs.CV2026

GVGS: Gaussian Visibility-Aware Multi-View Geometry for Accurate Surface Reconstruction

Mai Su, Qihan Yu, Zhongtao Wang +5

3D Gaussian Splatting (3DGS) enables efficient rendering, yet accurate surface reconstruction remains challenging due to unreliable geometric supervision. Existing approaches predo…

cs.CV2025

SAIP-Net: Enhancing Remote Sensing Image Segmentation via Spectral Adaptive Information Propagation

Zhongtao Wang, Xizhe Cao, Yisong Chen +1

Semantic segmentation of remote sensing imagery demands precise spatial boundaries and robust intra-class consistency, challenging conventional hierarchical models. To address limi…

cs.GR2025

HUG: Hierarchical Urban Gaussian Splatting with Block-Based Reconstruction for Large-Scale Aerial Scenes

Mai Su, Zhongtao Wang, Huishan Au +5

3DGS is an emerging and increasingly popular technology in the field of novel view synthesis. Its highly realistic rendering quality and real-time rendering capabilities make it pr…