collaborators

5 papers

cs.GR2026

Occlusion-Point Reuse for Ray-Traced Ambient Occlusion and Shadow

Haojie Jin, Fujia Su, Zehui Lin +9

Ambient occlusion (AO) and soft shadows are critical visibility cues for spatial perception in real-time rendering. Hardware ray tracing provides a direct way to evaluate these eff…

cs.CV2026

Geo: Geometry-Guided Cross-view Geo-Localization and Image Synthesis

Yancheng Zhang, Xiaohan Zhang, Guangyu Sun +3

Cross-view geo-spatial learning consists of two important tasks: Cross-View Geo-Localization (CVGL) and Cross-View Image Synthesis (CVIS), both of which rely on establishing geomet…

cs.CV2025

EGGS: Exchangeable 2D/3D Gaussian Splatting for Geometry-Appearance Balanced Novel View Synthesis

Yancheng Zhang, Guangyu Sun, Chen Chen

Novel view synthesis (NVS) is crucial in computer vision and graphics, with wide applications in AR, VR, and autonomous driving. While 3D Gaussian Splatting (3DGS) enables real-tim…

cs.CV2025

E3D-Bench: A Benchmark for End-to-End 3D Geometric Foundation Models

Wenyan Cong, Yiqing Liang, Yancheng Zhang +7

Spatial intelligence, encompassing 3D reconstruction, perception, and reasoning, is fundamental to applications such as robotics, aerial imaging, and extended reality. A key enable…

cs.GR2025

Proxy Tracing: Unbiased Reciprocal Estimation for Optimized Sampling in BDPT

Fujia Su, Bingxuan Li, Qingyang Yin +2

Robust light transport algorithms, particularly bidirectional path tracing (BDPT), face significant challenges when dealing with specular or highly glossy involved paths. BDPT cons…