2 papers
cs.GR2026
Occlusion-Point Reuse for Ray-Traced Ambient Occlusion and Shadow
Haojie Jin, Fujia Su, Zehui Lin +9
Ambient occlusion (AO) and soft shadows are critical visibility cues for spatial perception in real-time rendering. Hardware ray tracing provides a direct way to evaluate these eff…
cs.GR2025
Hypothesis Testing for Progressive Kernel Estimation and VCM Framework
Zehui Lin, Chenxiao Hu, Jinzhu Jia +1
Identifying an appropriate radius for unbiased kernel estimation is crucial for the efficiency of radiance estimation. However, determining both the radius and unbiasedness still f…