6 papers
Occlusion-Point Reuse for Ray-Traced Ambient Occlusion and Shadow
Haojie Jin, Fujia Su, Zehui Lin +9
Ambient occlusion (AO) and soft shadows are critical visibility cues for spatial perception in real-time rendering. Hardware ray tracing provides a direct way to evaluate these eff…
OctaOctree Neural Radiosity for Real-time Glossy Material Rendering
Jierui Ren, Haojie Jin, Bo Pang +4
Modeling high-frequency outgoing radiance distributions remains a fundamental challenge in global illumination, especially for glossy and specular materials. Existing neural-based…
BlitzGS: City-Scale Gaussian Splatting at Lightning Speed
Zhongtao Wang, Huishan Au, Yilong Li +6
Large-scale 3D Gaussian Splatting underpins digital twins, simulation, and aerial mapping, yet city-scale training remains computationally expensive even with multi-GPU execution b…
Vertex Features for Neural Global Illumination
Rui Su, Honghao Dong, Haojie Jin +3
Recent research on learnable neural representations has been widely adopted in the field of 3D scene reconstruction and neural rendering applications. However, traditional feature…
NRRS: Neural Russian Roulette and Splitting
Haojie Jin, Jierui Ren, Yisong Chen +2
We propose a novel framework for Russian Roulette and Splitting (RRS) tailored to wavefront path tracing, a highly parallel rendering architecture that processes path states in bat…
Neural Cone Radiosity for Interactive Global Illumination with Glossy Materials
Jierui Ren, Haojie Jin, Bo Pang +3
Modeling of high-frequency outgoing radiance distributions has long been a key challenge in rendering, particularly for glossy material. Such distributions concentrate radiative en…