From the 1 of 10 linked papers with an AI index.
10 papers
Real-Time Human-Centric World Modeling for Upper-Body Human-Object Interaction
Chaonan Ji, Jinwei Qi, Peng Zhang +1
We present a real-time human-centric world model for upper-body interactive generation, aiming to synthesize coherent local world dynamics centered on a person, where coordinated b…
Video = World + Event Stream
Lianghua Huang, Zhi-Fan Wu, Yupeng Shi +24
The paper introduces Wan-Streamer v0.3, a model that treats video as a combination of a persistent world and a dynamic event stream, enabling real-time multimodal audio‑visual inte…
Wan-Streamer v0.2: Higher Resolution, Same Latency
Lianghua Huang, Zhi-Fan Wu, Yupeng Shi +23
We present Wan-Streamer v0.2, a latency-preserving upgrade of the native-streaming, end-to-end audio-visual interaction model. v0.2 keeps the v0.1 modeling formulation, but raises…
PortraitDirector: A Hierarchical Disentanglement Framework for Controllable and Real-time Facial Reenactment
Chaonan Ji, Jinwei Qi, Sheng Xu +2
Existing facial reenactment methods struggle with a trade-off between expressiveness and fine-grained controllability. Holistic facial reenactment models often sacrifice granular c…
Wan-Animate: Unified Character Animation and Replacement with Holistic Replication
Gang Cheng, Xin Gao, Li Hu +23
We introduce Wan-Animate, a unified framework for character animation and replacement. Given a character image and a reference video, Wan-Animate can animate the character by preci…
Wan-S2V: Audio-Driven Cinematic Video Generation
Xin Gao, Li Hu, Siqi Hu +20
Current state-of-the-art (SOTA) methods for audio-driven character animation demonstrate promising performance for scenarios primarily involving speech and singing. However, they o…