From the 1 of 6 linked papers with an AI index.
6 papers
GNM Head: A Generative aNthropometric Model of the human head
Stylianos Ploumpis, Jan Bednarik, Gaspard Zoss +28
Parametric models of the human head are essential tools traditionally used in computer vision and graphics for animation, rendering, and reconstruction. More recently, they serve a…
Differentiable Polarized Path Tracing
Pramod Rao, Jérémy Riviere, Xilong Zhou +6
The paper introduces a differentiable path tracing method that incorporates polarization information, enabling stable gradient computation for inverse rendering tasks such as mater…
VEPHand: View-Efficient Photometric Hand Performance Capture at Scale
Zhengyang Shen, Kai-Hung Chang, Erroll Wood +18
Robust, high-fidelity 3D hand capture, while fundamental to digital human creation, remains challenging with practical multi-view systems that balance rich photometry with the geom…
Automated design of compound lenses with discrete-continuous optimization
Arjun Teh, Delio Vicini, Bernd Bickel +2
We introduce a method that automatically and jointly updates both continuous and discrete parameters of a compound lens design, to improve its performance in terms of sharpness, sp…
StochasticSplats: Stochastic Rasterization for Sorting-Free 3D Gaussian Splatting
Shakiba Kheradmand, Delio Vicini, George Kopanas +4
3D Gaussian splatting (3DGS) is a popular radiance field method, with many application-specific extensions. Most variants rely on the same core algorithm: depth-sorting of Gaussian…
GroomLight: Hybrid Inverse Rendering for Relightable Human Hair Appearance Modeling
Yang Zheng, Menglei Chai, Delio Vicini +5
We present GroomLight, a novel method for relightable hair appearance modeling from multi-view images. Existing hair capture methods struggle to balance photorealistic rendering wi…