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From the 1 of 6 linked papers with an AI index.

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6 papers

cs.CV2026

GNM Head: A Generative aNthropometric Model of the human head

Stylianos Ploumpis, Jan Bednarik, Gaspard Zoss +28

Parametric models of the human head are essential tools traditionally used in computer vision and graphics for animation, rendering, and reconstruction. More recently, they serve a…

cs.CV2026

Differentiable Polarized Path Tracing

Pramod Rao, Jérémy Riviere, Xilong Zhou +6

The paper introduces a differentiable path tracing method that incorporates polarization information, enabling stable gradient computation for inverse rendering tasks such as mater…

cs.CV2026

VEPHand: View-Efficient Photometric Hand Performance Capture at Scale

Zhengyang Shen, Kai-Hung Chang, Erroll Wood +18

Robust, high-fidelity 3D hand capture, while fundamental to digital human creation, remains challenging with practical multi-view systems that balance rich photometry with the geom…

cs.GR2025

Automated design of compound lenses with discrete-continuous optimization

Arjun Teh, Delio Vicini, Bernd Bickel +2

We introduce a method that automatically and jointly updates both continuous and discrete parameters of a compound lens design, to improve its performance in terms of sharpness, sp…

cs.CV2025

StochasticSplats: Stochastic Rasterization for Sorting-Free 3D Gaussian Splatting

Shakiba Kheradmand, Delio Vicini, George Kopanas +4

3D Gaussian splatting (3DGS) is a popular radiance field method, with many application-specific extensions. Most variants rely on the same core algorithm: depth-sorting of Gaussian…

cs.GR2025

GroomLight: Hybrid Inverse Rendering for Relightable Human Hair Appearance Modeling

Yang Zheng, Menglei Chai, Delio Vicini +5

We present GroomLight, a novel method for relightable hair appearance modeling from multi-view images. Existing hair capture methods struggle to balance photorealistic rendering wi…