collaborators

8 papers

cs.CV2026

GNM Head: A Generative aNthropometric Model of the human head

Stylianos Ploumpis, Jan Bednarik, Gaspard Zoss +28

Parametric models of the human head are essential tools traditionally used in computer vision and graphics for animation, rendering, and reconstruction. More recently, they serve a…

cs.CV2026

Topologically Consistent Multi-view 3D Head Reconstruction via Coarse-Guided Layered Surface Sampling

Timo Bolkart, Daoye Wang, Prashanth Chandran

We present SHELLS (Semantic Head Estimation via Layered Local Sampling), an efficient feed-forward framework for 3D head reconstruction in dense semantic correspondence from multi-…

cs.CV2026

Representing 3D Faces with Learnable B-Spline Volumes

Prashanth Chandran, Daoye Wang, Timo Bolkart

We present CUBE (Control-based Unified B-spline Encoding), a new geometric representation for human faces that combines B-spline volumes with learned features, and demonstrate its…

cs.CV2025

Multimodal Conditional 3D Face Geometry Generation

Christopher Otto, Prashanth Chandran, Sebastian Weiss +3

We present a new method for multimodal conditional 3D face geometry generation that allows user-friendly control over the output identity and expression via a number of different c…

cs.CV2025

Monocular Facial Appearance Capture in the Wild

Yingyan Xu, Kate Gadola, Prashanth Chandran +4

We present a new method for reconstructing the appearance properties of human faces from a lightweight capture procedure in an unconstrained environment. Our method recovers the su…

cs.GR2025

ScaffoldAvatar: High-Fidelity Gaussian Avatars with Patch Expressions

Shivangi Aneja, Sebastian Weiss, Irene Baeza +4

Generating high-fidelity real-time animated sequences of photorealistic 3D head avatars is important for many graphics applications, including immersive telepresence and movies. Th…