collaborators

7 papers

cs.AI2026

Hybrid Advantage Estimation with Unified Critic for VLM Agentic Reinforcement Learning

Wenxuan Zhang, Yuhui Wang, Donggang Jia +5

Large Vision-Language Models (VLMs) now act as agents in interactive environments, where success requires coherent reasoning and decision-making across turns. Although end-to-end t…

cs.DC2026

AIvaluateXR: An Evaluation Framework for on-Device AI in XR with Benchmarking Results

Dawar Khan, Xinyu Liu, Omar Mena +3

The deployment of large language models (LLMs) on extended reality (XR) devices has great potential to advance the field of human-AI interaction. In the case of direct, on-device m…

cs.CV2026

ClickAIXR: On-Device Multimodal Vision-Language Interaction with Real-World Objects in Extended Reality

Dawar Khan, Alexandre Kouyoumdjian, Xinyu Liu +3

We present ClickAIXR, a novel on-device framework for multimodal vision-language interaction with objects in extended reality (XR). Unlike prior systems that rely on cloud-based AI…

cs.GR2026

ARCOL: Aspect Ratio Constrained Orthogonal Layout

Zainab Alsuwaykit, Yousef Rajeh, Alexandre Kouyoumdjian +5

Orthogonal graph layout algorithms aim to produce clear, compact, and readable network diagrams by arranging nodes and edges along horizontal and vertical lines, while minimizing b…

cs.GR2025

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model

Da Li, Donggang Jia, Markus Hadwiger +1

Reconstructing an interactive human avatar and the background from a monocular video of a dynamic human scene is highly challenging. In this work we adopt a strategy of point cloud…

cs.GR2025

RaRa Clipper: A Clipper for Gaussian Splatting Based on Ray Tracer and Rasterizer

Da Li, Donggang Jia, Yousef Rajeh +2

With the advancement of Gaussian Splatting techniques, a growing number of datasets based on this representation have been developed. However, performing accurate and efficient cli…