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From the 2 of 28 linked papers with an AI index.

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28 papers

cs.CV2026

STEER: Steerable Dyadic Head Avatars

Kartik Teotia, Helge Rhodin, Hyeongwoo Kim +2

Facial movement and expression are central to face-to-face communication, conveying turn-taking, attention, agreement, and engagement alongside speech. While speech-driven facial a…

cs.CV2026

SOMA: From Surface Observations to Muscle Anatomy

Eduardo Alvarado, Emily Kim, Gerrit Nolte +4

The paper introduces SOMA, a method that infers individual muscle deformations from multi‑view RGB images of a person’s surface, enabling anatomically realistic human animations wi…

cs.CV2026

Differentiable Polarized Path Tracing

Pramod Rao, Jérémy Riviere, Xilong Zhou +6

The paper introduces a differentiable path tracing method that incorporates polarization information, enabling stable gradient computation for inverse rendering tasks such as mater…

cs.CV2026

Towards Real-World Wearable Motion Reconstruction

Andrea Boscolo Camiletto, Rishabh Dabral, Eduardo Alvarado +3

The modern-day surge in popularity of wearable devices poses a fundamentally unique motion capture problem: reconstructing full-body movement from any set of sensing hardware worn…

cs.CV2026

RelightAnyone: A Generalized Relightable 3D Gaussian Head Model

Yingyan Xu, Pramod Rao, Sebastian Weiss +5

3D Gaussian Splatting (3DGS) has become a standard approach to reconstruct and render photorealistic 3D head avatars. A major challenge is to relight the avatars to match any scene…

cs.CV2026

EgoRelight: Egocentric Human Capture and Illumination Recovery for Relightable and Photoreal Avatar Rendering

Jianchun Chen, Yinda Zhang, Rohit Pandey +3

Mixed Reality (MR) headsets promise a future of immersive telepresence where virtual humans blend indistinguishably into real or virtual surroundings. Achieving this vision require…